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Fire Trap

School: Abjuration [Fire]

Casting

Casting Time: 10 minutes

Range: Touch

Effect

Target: Object touched

Duration: Permanent until discharged

Saving Throw: Reflex half

Spell Resistance: Yes

Description

Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap spell can ward any object that can be opened and closed (chests, doors, windows, and other such objects are valid targets).

When casting fire trap, you select a point on the object as the spell’s center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell’s center. The flames deal 1d8 points of fire damage + 1 point per caster level (maximum 20d8 + 20). The item protected by the trap is not harmed by this explosion.

A fire-trapped item cannot have a second closure or warding spell placed on it. A Knock spell does not bypass a fire trap. An unsuccessful Dispel Magic spell detonates the Fire Trap. Underwater, this ward deals half damage and creates a large cloud of steam.

You can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with allies.