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Hit Dice

By spending Experience to increase your Hit Dice, you gain 10 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase! This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. Every time you invest in your Hit Dice, your Base Saves increase accordingly.

For more information on Hit Points and taking damage, see the Injury and Death page.

Hit Points

Hit Points (HP) is used to determine how much damage you character can take before the injuries become serious enough to become wounds.

You may spend 1 EXP to acquire an additional 2 HP. You may never have more then 20 HP per HD.

Saving Throws

Your base saves are equal to half HD round down. You may additionally purchase additional bonuses. No one Base Save may ever exceed you HD rank + 2. Each time you purchase extra Base Save it only applies to one saving throw (Fortitude, Reflex or Will.)

Each increase to Base Save cost 2 EXP up to a maximum equal to your HD + 2

Table: Base Saves per HD and Bonus Health Per HD

Hit Dice Base Save
1 +0
2 +1
3 +1
4 +2
5 +2
6 +3
7 +3
8 +4
9 +4
10 +5
11 +5
12 +6
13 +6
14 +7
15 +7
16 +8
17 +8
18 +9
19 +9
20 +10

Table: EXP Cost per Hit Dice

HD Exp Cost
1 20
2 20
3 20
4 20
5 20
6 20
7 20
8 20
9 20
10 20
11 60
12 60
13 60
14 60
15 80
16 80
17 80
18 80
19 80
20 80