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Path of the Unbreakable
There are those who opt for defense in place of offense, and those who assume such individuals are weak or cowards are sorely mistaken. Followers of the Path of the Unbreakable seek to master their armor, to the point of becoming one with their metal shell. These juggernauts of the battlefield advance closer and closer, never flinching and never stopping. They shrug off swords, arrows, bullets, and even fireballs. Beware the followers of this Path, for what good is an unstoppable force against an immovable object?
Key Skills
Upon selecting the Path of the Unbreakable, you gain the following Key Skills:
- Knowledge (INT) (Nobility)
The Armored Trail
Light Armor Training
- Requirements: CST 2, Athletics 5, 10 EXP
You are trained in the proper use of Light Armor. You increase the maximum Dexterity bonus allowed by your Armor by 2, and you also reduce the check penalty of any armor you wear by 2, to a minimum of 0. Your maximum speed in any armor is increased by 10 feet.
When you gain this Talent, or any other Armor Training Talents, you may freely refund the EXP cost of the Armor Proficiency Universal Talents, if you have them.
Armored Defenses
- Requirements: CST 5, Athletics 5, 15 EXP
You are trained how to evade attack while fully armored. You may add your Secondary Attribute modifier to your Armor Class as a Dexterity bonus. (This is limited by max Dex bonus from equipment) This Talent only functions when wearing Medium or Heavy armor.
Medium Armor Training
- Requirements: CST 8, Athletics 10, Light Armor Training, 20 EXP
You are trained in the proper use of Medium Armor. You increase the maximum Dexterity bonus allowed by your Armor by 4, and you also reduce the check penalty of any armor you wear by 4, to a minimum of 0. Your maximum speed in any armor is increased by an additional 10 feet, for a total of a 20 foot increase in your maximum movespeed.
Heavy Armor Training
- Requirements: CST 11, Athletics 15, Medium Armor Training, 30 EXP
You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0. Your maximum movespeed in any armor is increased by an additional 10 feet, for a total of a 30 foot increase in your maximum movespeed.
Armored Perfection
- Requirements: Heavy Armor Training, CST 20, Athletics 15, 40 EXP
You are trained in the proper use of All types of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor, and your maximum movespeed in any type of armor is uncapped.
Bravery
- Requirements: CST 5, Athletics 5, Light Armor Training, 15 EXP
Your armor is your life, this is the tenant of all warriors. As long as you are wearing Light Armor or better, you gain a bonus equal to your Secondary Ability Modifier to Will and Fortitude saves, up to a maximum of +4.
Courage
- Requirements: CST 11, Athletics 10, Medium Armor Training, 30 EXP
This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves increases to +6. You must be wearing at least Medium Armor to receive this increased benefit.
Valiance
- Requirements: CST 17, Athletics 15, Heavy Armor Training, 40 EXP
This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves is uncapped. You must be wearing Heavy Armor to receive this increased benefit.
Trail of the Bulwark
Bulwark Stance
- Requirements: CST 6, Shield Proficiency, 10 EXP
This is a Combat Stance. When using a Tower Shield, you may add the shield's Parry Bonus to your CMD. You may spend 1 TP to gain total cover from a Tower Shield as a Move Action instead of a Standard Action.
Mobile Fortress
- Requirements: CST 11, Mobile Bulwark, 20 EXP
This Talent acts as Bulwark Stance. Whilst using a Tower Shield, you no longer suffer the penalty to attack rolls. Additionally, you may add half the shield's Parry Bonus to your Touch AC. Whenever you use a Tower Shield to gain Total Cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space.
Mobile Stronghold
- Requirements: CST 15, Mobile Fortress, 30 EXP
This Talent acts as the Mobile Fortress Talent. Whilst using a Tower Shield, you may now add the shield's entire Parry Bonus to your Touch AC. You may spend 3 TP to gain total cover from your Tower Shield as an Immediate Action.
Trail of the Ironclad
Ironclad Reactions
- Requirements: Medium Armor Training, 10 EXP
Once per round, by spending 4TP, you may add your armor's AC bonus to a single Reflex save. This must be added before the roll is made. Character must be wearing Medium or Heavy armor for this talent
Ironclad Sacrifice
- Requirements: Ironclad Reactions, 20 EXP
Whenever you would take wounds damage to your head or Body, you may instead spend 6 TP and choose for one of your Legs or arms to be hit instead. You reduce the damage taken by the AC bonus of your armor.
Ironclad Fortification
- Requirements: Ironclad Reactions, 30 EXP
Whenever a character with this talent is subject to a critical hit there is a 50% chance that is is instantly resolved as a regular hit instead . Character must be wearing Medium or Heavy armor for this talent
Ironclad Fortune
- Requirements: Ironclad Fortification, 35 EXP
Whenever a character with this talent is subject to a critical hit and Ironclad Fortification failed, they may spend 8 TP to change it from a Wound critical to a multiplier critical. Character must be wearing Medium or Heavy armor for this talent
Bronze Vitality
- Requirements: Medium Armor Training, Ironclad Reactions, 25 EXP
You gain a barrier equal to your Secondary Ability Modifier (up to 3) per HD you have while wearing Medium or Heavy Armor. This Barrier fully recovers every hour
Iron Vitality
- Requirements: Bronze Vitality, 40 EXP
You gain a barrier equal to your Secondary Ability Modifier (up to 5) per HD you have while wearing Medium or Heavy Armor. This Barrier fully recovers every hour
Steel Vitality
- Requirements: Iron Vitality, 55 EXP
You gain a barrier equal to your Secondary Ability Modifier (up to 7) per HD you have while wearing Medium or Heavy Armor. This Barrier fully recovers every hour
Mithril Recovery
- Requirements: Bronze Vitality, 30 EXP
The Barrier gained from Bronze, Iron, or Steel Vitality now recovers in 30 minutes. In addition you may spend 7TP to regenerate half the maximum Barrier as a full round Action.
Adamant Resolve
- Requirements: Iron Vitality, 30 EXP
As an immediate action you may spend 3TP to gain a barrier equal to 5 per HD that lasts for a signle in coming damage roll.
Additional Talents
Toughness
- Requirements: CON 14, CST 5, 15 EXP
You now count as one Size Category higher for determining your total Wounds.
Black Powder Juggernaut
- Requirements: Medium Armor Training, Knowledge Engineering 10, 30 EXP
By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, weapons with Penetration do not ignore your bonus from Armor. You must be wearing Medium Armor or better to gain the benefits of this Talent.
Immovable Object
- Requirements: Heavy Armor Training, 40 EXP
You like yourself how you like your music; heavy and metal. When wearing Heavy Armor, you may add its AC bonus to your CMD against all combat maneuvers used against you.

