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Path of the Unbreakable

No matter how the wind howls, the mountain cannot bow to it.

There are those who opt for defense in place of offense, and those who assume such individuals are weak or cowards are sorely mistaken. Followers of the Path of the Unbreakable seek to master their armor, to the point of becoming one with their metal shell. These juggernauts of the battlefield advance closer and closer, never flinching and never stopping. They shrug off swords, arrows, bullets, and even fireballs. Beware the followers of this Path, for what good is an unstoppable force against an immovable object?


Key Skills

Upon selecting the Path of the Unbreakable, you gain the following Key Skills:


The Armored Trail

Light Armor Training

  • Requirements: HD 3, Athletics 3, 10 EXP

You are trained in the proper use of Light Armor. Your movement is never impeded by wearing Light Armor, you increase the maximum Dexterity bonus allowed by your Armor by 2, and you also reduce the check penalty of any armor you wear by 2, to a minimum of 0.

When you gain this Talent, or any other Armor Training Talents, you may freely refund the EXP cost of the Armor Proficiency Universal Talents.

Bravery

  • Requirements: HD 5, Athletics 5, Light Armor Training, 15 EXP

Your armor is your life, this is the tenant of all warriors. As long as you are wearing Light Armor or better, you gain a bonus equal to your Secondary Ability Modifier to Will and Fortitude saves, up to a maximum of +4.

Medium Armor Training

  • Requirements: HD 7, Athletics 7, Bravery, 20 EXP

You are trained in the proper use of Medium Armor. Your movement is never impeded by wearing Medium Armor, you increase the maximum Dexterity bonus allowed by your Armor by 4, and you also reduce the check penalty of any armor you wear by 4, to a minimum of 0.

Courage

  • Requirements: HD 9, Athletics 9, Medium Armor Training, 30 EXP

This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves increases to +6. You must be wearing at least Medium Armor to receive this increased benefit.

Heavy Armor Training

  • Requirements: HD 11, Athletics 11, Courage, 35 EXP

You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, your movement is never impeded by wearing Heavy Armor, you may add your full Dexterity score whilst wearing Armor, and you also reduce the check penalty of any armor you wear to 0.

Valiance

  • Requirements: HD 13, Athletics 13, Heavy Armor Training, 40 EXP

This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves is uncapped. You must be wearing Heavy Armor to receive this increased benefit.

Trail of the Bulwark

Bulwark Stance

  • Requirements: HD 3, BaB 3, Shield Proficiency, 10 EXP

This is a Combat Stance. When using a Tower Shield, you may add the shield's Parry Bonus to your CMD. You may spend 1 TP to gain total cover from a Tower Shield as a Move Action instead of a Standard Action.

Mobile Fortress

  • Requirements: HD 7, Mobile Bulwark, 20 EXP

This Talent acts as Bulwark Stance. Whilst using a Tower Shield, you no longer suffer the penalty to attack rolls. Additionally, you may add half the shield's Parry Bonus to your Touch AC. Whenever you use a Tower Shield to gain Total Cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space.

Mobile Stronghold

  • Requirements: HD 10, Mobile Fortress, 30 EXP

This Talent acts as the Mobile Fortress Talent. Whilst using a Tower Shield, you may now add the shield's entire Parry Bonus to your Touch AC. You may spend 3 TP to gain total cover from your Tower Shield as an Immediate Action.

Trail of the Ironclad

Ironclad Reactions

  • Requirements: Medium Armor Training, 20 EXP

Once per round when you are the subject of an attack of opportunity, you may take the brunt of the hit with your armor as an Immediate Action by spending 5 TP. This causes the damaging effect to hit your armor, inflicting damage to it directly instead of yourself. You must be wearing at least Medium Armor to use this ability.

Ironclad Fortification

  • Requirements: Ironclad Reactions, 25 EXP

You may now use Ironclad Reactions against damage-dealing effects which allow a Reflex save for half damage. When used in this way, your armor takes full damage from the effect as if you had failed the Reflex saving throw.

Ironclad Fortune

  • Requirements: Heavy Armor Training, Ironclad Fortification, 30 EXP

You may now use Ironclad Reactions to negate a critical hit or sneak attack. When Ironclad Reactions is used in this way, your armor takes the full damage of the effect. In addition, the damaging effect ignores your armor’s hardness when used in this way.

Additional Talents

Toughness

  • Requirements: CON 14, HD 3, 15 EXP

You gain one additional HP for every point you have invested into your HD. You may buy this Talent up to five times. Each time you do, the EXP cost doubles, to a maximum of 240 EXP for the fifth purchase of this Talent.

Black Powder Juggernaut

  • Requirements: Medium Armor Training, Knowledge Engineering 10, 30 EXP

By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, you may add your armor’s AC bonus to your Touch AC against firearms. For each day which you fail to maintain your armor, this bonus decreases by one. You must be wearing Medium Armor or better to gain the benefits of this Talent.

Immovable Object

  • Requirements: Heavy Armor Training, 40 EXP

You like yourself how you like your music; heavy and metal. When wearing Heavy Armor, you may add its AC bonus to your CMD against all combat maneuvers used against you.