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Verdant Bloodline

Your progenitors infused themselves with raw plant life, binding it into their own tissue and passing it down to their literal seed, giving you innate communion with nature.

Bloodline Skill: Knowledge (Nature)

Bloodline Arcana

Requirements: BaB or CL 1, Knowledge (Nature) 3, 5 EXP

Whenever you cast a spell with a range of personal, your skin toughens, granting you a natural armor bonus equal to the spell’s level for the duration of the spell which activates this ability. This bonus does not stack with any other natural armor bonuses you might have.

Tanglevines (Sp)

Requirements: BaB or CL 3, Knowledge (Nature) 5, 9 EXP

As a standard action, you summon a tangle of vines in a 20 ft. radius at a location which you can see. This tangle of vines acts as an immovable version of mad monkeys, as the vines attempt disarm and steal maneuvers against any creatures within the space. Additionally, the vines inflict the staggered and entangled conditions, instead of deafened and nauseated. The vines last for a number of rounds equal to your Primary Casting Attribute modifier.

Lush Summoning (Su)

Requirements: BaB or CL 5, Knowledge (Nature) 7, 15 EXP

Whenever you summon creatures with a conjuration (summoning) spell, you can decide that they appear green and leafy. The natural armor bonus of such creatures is increased by +2, and they gain a +4 bonus on saves against paralysis, poison, polymorph, sleep, and stunning.

Massmorph (Sp)

Requirements: BaB or CL 9, Knowledge (Nature) 10, 27 EXP

As a full-round action, you can alter the size and health of plant life, as if using Plant Growth. Alternatively, you can transform one willing non-plant creature per caster level (no two of which can be more than 30 feet apart) as Tree Shape. You may transform creatures as Plant Shape I, or Plant Shape II at 15th level, or Plant Shape III at 20th level. You can transform non-plant creatures using this power once per day.

Livewood (Sp)

Requirements: BaB or CL 15, Knowledge (Nature) 15, 45 EXP

This ability functions as Liveoak, except it does not count against any existing castings of Liveoak you may have active at the time, meaning you may have two with this ability and the spell active. Secondly, this ability may be cast on any living adult tree that you wish. Lastly, the powerful nature magic in this ability causes the Treant to be one size category larger (going from Huge to Gargantuan [Tall]).

Shepherd of the Trees (Su)

Requirements: BaB or CL 20, Knowledge (Nature) 20, 60 EXP

Your verdant heritage fully manifests. You gain a +4 natural armor bonus. You gain immunity to paralysis, poison, polymorph, sleep, and stunning, and you gain tremorsense 60 feet, and may freely speak with any plant.