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Undead Bloodline

The taint of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action.

Bloodline Skill: Knowledge (Religion)

Bloodline Arcana

Requirements: BaB or CL 1, Knowledge (Religion) 3, 5 EXP

You may affect undead creatures with mind affecting spells as if they were living humanoids or monsters, respectively.

Touch of the Grave (Sp)

Requirements: BaB or CL 3, Knowledge (Religion) 5, 9 EXP

You can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to your caster level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened instead. You can use this ability a number of times per day equal to 3 + your Primary Casting Attribute modifier.

Cold Flesh (Su)

Requirements: BaB or CL 5, Knowledge (Religion) 7, 15 EXP

You gain resist cold 5 and DR 5/— against nonlethal damage for every 5 caster levels you possess, to a maximum of resist cold 20 and DR 20/- against nonlethal damage at caster level 20.

Deathfire Grasp (Sp)

Requirements: BaB or CL 9, Knowledge (Religion) 10, 27 EXP

You can cause a swarm of flaming skeletal arms to burst from the ground to rip and tear at your foes. The skeletal arms erupt from the ground in a 20-foot-radius burst. Anyone in this area takes 1d6 points of slashing damage and 1d6 fire damage per two caster levels. Those caught in the area receive a Reflex save: those who fail the save are unable to move for 1 round. The DC of this save is equal to 10 + your caster level + your Primary Casting Attribute modifier. The skeletal arms disappear after 1 round. The arms must burst up from a solid surface.

Incorporeal Form (Sp)

Requirements: BaB or CL 15, Knowledge (Religion) 15, 45 EXP

You can become incorporeal as a move action for 1 round per caster level. While in this form, you gain the incorporeal subtype. You only take half damage from corporeal sources as long as they are magic (you take no damage from non-magic weapons and objects). Likewise, your spells deal only half damage to corporeal creatures. Spells and other effects that do not deal damage function normally. You can use this ability once per day.

One Of Us (Su)

Requirements: BaB or CL 20, Knowledge (Religion) 20, 60 EXP

Your form begins to rot (the appearance of this decay is up to you) and undead see you as one of them. You gain immunity to cold, nonlethal damage, paralysis, and sleep. You also gain DR 5/—. Unintelligent undead do not notice you unless you attack them. You receive a +4 morale bonus on saving throws made against spells and spell-like abilities cast by undead. Lastly, you may command twice as many undead per caster level.