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Stormborn Bloodline

You trace your heritage to fierce and proud spirits of storm and sky, and living lightning sings in your veins.

Bloodline Skill: Knowledge (Nature)

Storm Chaser

Requirements: CST 2, Knowledge (Nature) 4, 10 EXP

Whenever outdoors during any form of precipitation, you gain the effects of Displacement.


Thunderclap (Su)

Requirements: Storm Chaser, CST 5, Knowledge (Nature) 8, 15 EXP

At will, any time you inflict electricity damage to an enemy, you may force the target to make a Fortitude save (DC 10 + 1/2 your CL/Prowess + your Primary Attribute modifier), or be permanently deafened.


Stormchild (Ex)

Requirements: Thunderclap, CST 10, Knowledge (Nature) 12, 20 EXP

You gain resist electricity and sonic equal to half of your Hit Dice. Additionally, you treat wind effects as being one step less severe for every five CL/Prowess you possess. Lastly, you gain blindsight 60 feet against concealment from natural or magical fog, mist, or weather effects.


Windcaller (Sp)

Requirements: Stormchild, CST 15, Knowledge (Nature) 16, 25 EXP

You can call the winds to obey your commands by spending 5 MP/TP per minute - you treat your Prowess as your CL for this Talent, if it is higher. This functions like Control Winds, except that you may choose to be immune to any increased wind effects you create. In addition, you may treat your Caster Level as 5 higher for the purpose of altering the strength of the wind. The ability’s duration does not need to be consecutive, but it must be used in 1-minute increments.


StormLord (Su)

Requirements: Windcaller, CST 20, Knowledge (Nature) 20, 30 EXP

You may now freely see through fog, mist, or other weather effects (magical or mundane in nature). Airborne creatures now take 100% more (2x) damage from your lightning, rather than 50%.

As a Full Action, you can become a living lightning bolt by spending 6 MP/TP, and move in a straight line up to 10 times your speed. You do not provoke attacks of opportunity while moving in this way. Creatures or objects in your path are affected by your Thunderclap power, and take damage as per Chain Lightning. Creatures do not block your movement, but solid barriers do, unless they are reduced to 0 hit points.