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Starsoul Bloodline

You come from a line of stargazers and explorers who delved deeply into the darkness beyond the stars. In touching the void, the void touched them, and your mind, spirit, and body yearn to span the gulf between worlds.

Bloodline Skill: Knowledge (Esoteric)

Bloodline Arcana

Requirements: BaB or CL 1, Knowledge (Esoteric) 3, 5 EXP

Whenever you cast an evocation spell, affected targets that fail their save(s) suffer the choking airlessness of the void, silencing them (as silence) for 1 round. This is a supernatural ability.

Splendor of the Dark Tapestry (Su)

Requirements: BaB or CL 3, Knowledge (Esoteric) 5, 9 EXP

Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Primary Casting Attribute modifier (if positive).

Voidwalker (Ex)

Requirements: BaB or CL 5, Knowledge (Esoteric) 7, 15 EXP

You gain low-light vision and resist cold and fire 10. In addition, you no longer need to breathe, as if wearing a necklace of adaptation.

Voidfield (Sp)

Requirements: BaB or CL 9, Knowledge (Esoteric) 10, 27 EXP

You can create an area influenced by the black void. This ability acts as an Ice Storm, except the area is also subject to Deeper Darkness for 1 round per caster level. You may use this ability a number of times per day equal to 3 + your Primary Casting Attribute modifier.

Breach the Gulf (Sp)

Requirements: BaB or CL 15, Knowledge (Esoteric) 15, 45 EXP

Your caster level is considered doubled when casting spells of the teleportation subschool. In addition, once per day you can teleport a single creature within 30 feet into the void of space if it fails a Will save. The save DC is equal to 10 + your caster level + your Primary Casting Attribute modifier. If the target cannot teleport back to the surface, they cannot escape. While trapped in the airless void, the target suffers 6d6 points of cold damage per round and must hold its breath or begin to suffocate.

Starborn (Ex)

Requirements: BaB or CL 20, Knowledge (Esoteric) 20, 60 EXP

You gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night. Lastly, you may cast Interplanetary Teleport at will, at your caster level.