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Solar Bloodline
Praise the Sun!
Bloodline Skill: Perception
Bloodline Arcana
Requirements: BaB or CL 1, Perception 3, 5 EXP
Whenever you cast a spell with the fire descriptor, if it deals damage, it deals +1 point of damage per die rolled.
Sunsight (Su)
Requirements: BaB or CL 3, Perception 5, 9 EXP
You gain low-light vision and cannot be dazzled. In addition, you gain a bonus equal to your caster level on saves against blinding effects.
Friend of Fire (Su)
Requirements: BaB or CL 5, Perception 7, 15 EXP
You gain fire resistance 10. In addition, when in contact with flame or a burning object (including a flaming weapon, lantern, or torch), add +1 per die to any healing effect of which you are the target. At caster level 10, your fire resistance increases to fire resistance 20. At caster level 20, you receive full immunity to fire.
Cleansing Flames (Su)
Requirements: BaB or CL 9, Perception 10, 27 EXP
Twice per day, you can use fire to restore the health of yourself or your allies. As a standard action, you can wreathe your hand in a halo of flame and touch yourself or another creature. The touch heals 1d8 per caster level points of damage. You can also remove one of the following conditions affecting the target: 1d6 points of ability damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, or sickened.
Healing Fire (Su)
Requirements: BaB or CL 15, Perception 15, 45 EXP
Twice per day, a number of targets equal to your caster level within the area of a damage-dealing fire spell which you have cast are instead healed for an amount of damage equal to what the spell would have done to them (saving throws are not considered in this equation).
Solar Ascension (Su)
Requirements: BaB or CL 20, Perception 20, 60 EXP
As a full round action, you may ascend to a solar being. Whilst in this form, any hostile creatures perceiving you must make a Will save (DC 10 + your caster level + your primary casting attribute) or be permanently blinded. Your light spells count as two levels higher for the purpose of counteracting darkness spells, and any damage-dealing fire spells you cast are automatically maximized.
