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Serpentine Bloodline
Your bloodline carries the lingering stain of ancient serpent races that ruled when the world was young; your forebears were likely favored slaves anointed by their reptilian masters and gifted with their cold cunning and subtle manipulation. While deception and a mesmeric charm are your birthright, you may struggle for truth in spite of your heritage.
Bloodline Skill: Diplomacy
Serpent-tongue
Requirements: CST 2, Charm 4, 10 EXP
Your powers of compulsion can affect even bestial creatures. Whenever you use Diplomacy, or cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.
Serpent's Fangs (Ex)
Requirements: Serpent-tongue, CST 5, Charm 8, 15 EXP
You can grow fangs as a Free Action. These fangs are treated as a primary natural weapon, inflicting 1d6 points of damage plus your Strength modifier (1d4 if you are Small) plus poison (Bite—injury; save Fort DC 10 + your CL/Prowess + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save).
At CL/Prowess 5, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At CL/Prowess 7, your poison requires 2 successful saves to cure. At CL/Prowess 11, your poison damage increases to 1d4 Con.
Serpentfriend (Ex)
Requirements: Serpent's Fangs, CST 10, Charm 12, 20 EXP
You may freely communicate with reptilian animals such as snakes (including various forms of dinosaurs, lizards, and other cold-blooded creatures) as if you shared a language. Additionally, such creatures possess a starting attitude of Friendly towards you. You also gain a viper familiar, as if you had selected the Find Familiar Talent from the Path of Arcana.
Snakeskin (Ex)
Requirements: Serpentfriend, CST 15, Charm 16, 25 EXP
You gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and the compression universal monster ability. The bonuses increase by 1 for every 6 CL/Prowess you possess, to a maximum of +4 natural armor and +5 on saves against poison at CL/Prowess 18. Additionally, you no longer suffer penalties whilst prone, and you may stand up without provoking an Attack of Opportunity.
Den of Vipers (Sp)
Requirements: Snakeskin, CST 20, Charm 20, 30 EXP
You may summon a host of writhing serpents as a Half Action. This power acts as Creeping Doom, but the swarms’ poison inflicts Con damage instead of Dex, and any creature other than you sharing a space with a swarm is entangled. You may use this ability once per day.
