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Serpentine Bloodline

Your bloodline carries the lingering stain of ancient serpent races that ruled when the world was young; your forebears were likely favored slaves anointed by their reptilian masters and gifted with their cold cunning and subtle manipulation. While deception and a mesmeric charm are your birthright, you may struggle for truth in spite of your heritage.

Bloodline Skill: Diplomacy

Serpent-tongue

Requirements: BaB or CL 1, Diplomacy 3, 10 EXP

Your powers of compulsion can affect even bestial creatures. Whenever you use Diplomacy, or cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.


Serpent's Fangs (Ex)

Requirements: Serpent-tongue, BaB or CL 3, Diplomacy 5, 15 EXP

You can grow fangs as a free action. These fangs are treated as a primary natural weapon, inflicting 1d6 points of damage plus your Strength modifier (1d4 if you are Small) plus poison (Bite—injury; save Fort DC 10 + your CL/BaB + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save).

At CL/BaB 5, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At CL/BaB 7, your poison requires 2 successful saves to cure. At CL/BaB 11, your poison damage increases to 1d4 Con.


Serpentfriend (Ex)

Requirements: Serpent's Fangs, BaB or CL 5, Diplomacy 7, 20 EXP

You may freely communicate with reptilian animals such as snakes (including various forms of dinosaurs, lizards, and other cold-blooded creatures) as if you shared a language. Additionally, such creatures possess a starting attitude of Friendly towards you. You also gain a viper familiar, as if you had selected the Find Familiar Talent from the Path of Arcana.


Snakeskin (Ex)

Requirements: Serpentfriend, BaB or CL 9, Diplomacy 10, 25 EXP

You gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and the compression universal monster ability. The bonuses increase by 1 for every 6 CL/BaB you possess, to a maximum of +4 natural armor and +5 on saves against poison at CL/BaB 18. Additionally, you no longer suffer penalties whilst prone, and you may stand up without provoking an Attack of Opportunity.


Den of Vipers (Sp)

Requirements: Snakeskin, BaB or CL 12, Diplomacy 15, 35 EXP

You may summon a host of writhing serpents as a standard action. This power acts as Creeping Doom, but the swarms’ poison inflicts Con damage instead of Dex, and any creature other than you sharing a space with a swarm is entangled. You may use this ability once per day.


Scaled Soul (Su)

Requirements: Den of Vipers, BaB or CL 15, Diplomacy 20, 50 EXP

You gain the shapechanger subtype, and you can assume the form of a reptilian humanoid (as Alter Self) or snake of Diminutive to Huge size (as Beast Shape III) at will, including magical beasts of this type. You retain the power of speech and the ability to use somatic spell components when transformed. You also become immune to poison and paralysis. You may choose to inflict damage to any ability score with your Serpent Fangs, and they now inflict ability drain instead of damage.