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Orc Bloodline
The rage of your ancestors burns within you, and the taint of savage orc blood flows through your veins. Your anger is never far from the surface, giving you strength and driving you to seek greater power.
Bloodline Skill: Intimidate
Shamanic Bloodcasting
Requirements: BaB or CL 1, Intimidate 3, 10 EXP
The rage of your forefathers flows through you - tapping into it will bring you strength. Upon gaining this ability, you may change your Primary Casting Attribute to Constitution (this is not required, but an option available when selecting this Bloodline. This ability is permanent unless retrained).
Focused Rampage (Su)
Requirements: BaB or CL 3, Intimidate 5, 15 EXP
Once per day, when you are subjected to an effect which causes you to become blinded, deafened, frightened, panicked, paralyzed, shaken, or stunned, you may spend a Hero Point to immediately remove the effect.
Fearless (Ex)
Requirements: BaB or CL 5, Intimidate 7, 20 EXP
You gain +1 natural armor bonus per 5 CL/BaB (maximum +4 at CL/BaB 20), and immunity to fear effects.
Strength of the Beast (Ex)
Requirements: BaB or CL 9, Intimidate 10, 25 EXP
You gain a +2 inherent bonus to your Strength for every 6 CL/BaB you possess, to a maximum of +6 at CL/BaB 18.
Power of Giants (Sp)
Requirements: BaB or CL 15, Intimidate 15, 35 EXP
You may grow to Large size as a move action. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus (in addition to the natural armor from Fearless). You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per CL/BaB per day; this duration does not need to be consecutive, but it must be used in 1 minute increments.
Warlord Reborn (Sp)
Requirements: BaB or CL 20, Intimidate 20, 50 EXP
You become a true orc warlord of legend. You gain immunity to fire and DR 5/—, and may automatically confirm a critical threat 3 times per day. You may make a free Intimidate check as an immediate action against all enemies capable of seeing you whenever you deal the killing blow to an enemy. Lastly, your attacks ignore all DR the target possesses, if any.
