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Oni Bloodline

As slaves of capricious oni lords, your ancestors were forced to yield to their masters’ hedonistic desires, inevitably tainting their descendants with oni blood. Now, you wield the powers of the oni thanks to your vile heritage.

Bloodline Skill: Disguise

Infiltrate

Requirements: CST 2, Disguise 3, 10 EXP

You may use Disguise in place of Stealth in any settlement - towns, castles, villages, goblin caves, necromancer towers, and any other settled location, at GM discretion.


Touch of Agony (Sp)

Requirements: Infiltrate, CST 5, Disguise 5, 15 EXP

When you inflict hitpoints damage to a creature, you may spend 2 MP/TP as an Immediate Action to “twist the knife,” literally or figuratively. This causes the creature to become staggered for the next 2d4 rounds (no save).


Altered Form (Sp)

Requirements: Touch of Agony, CST 10, Disguise 7, 20 EXP

You gain the piercing eyes of an oni, providing you with Darkvision 60 ft. If you already have darkvision, the range of your darkvision extends by this amount.


Windborne (Sp)

Requirements: Altered Form, CST 15, Disguise 10, 25 EXP

For a number of rounds per day equal to your CL/BaB, you may become a gaseous cloud of dark energy. You may still perceive as normal and also cast spells in this form, and you may float at a speed of 30 ft. This ability otherwise functions as Gaseous Form. The rounds do not need to be consecutive.


Oni Healing (Su)

Requirements: Windborne, CST 20, Disguise 15, 35 EXP

Once per day, as an Immediate Action upon taking damage, you may enter a frenzy, which grants you Fast Healing 2 for a number of rounds equal to your CL/BaB. While in this state, you do not fall unconscious from reaching zero wounds. However, you do immediately when this ability expires, if you are still in negatives at that time. If you reach a number of negative Wounds equal to your Constitution score, you suffer the resulting effects as normal.


Hedonistic Master (Su)

Requirements: Oni Healing, CST 25, Disguise 20, 50 EXP

You fully embrace your oni heritage to unlock its maximum potential. You gain the ability to change your shape between your natural form and that of any one humanoid creature of the giant subtype at will, as a Half Action (as the spell Giant Form II). You can switch between your forms at will, and can assume your giant form for as long as you want. In addition, you gain SR equal to 15 + your Hit Dice. Lastly, you may use the Disguise skill as a Free Action.