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Nanite Bloodline
Your conception was marked by alien influences.
Bloodline Skill: Knowledge (Engineering)
Bloodline Arcana
Requirements: BaB or CL 1, Knowledge (Engineering) 3, 5 EXP
Whenever you cast a spell from the transmutation school and target only yourself, increase the spell’s duration by 50%. This does not stack with Metamagic Talents or abilities such as Extend Spell.
Nanite Strike (Ex)
Requirements: BaB or CL 3, Knowledge (Engineering) 5, 9 EXP
As a free action, you can cause nanites to flow from your body and coat the striking end of any manufactured melee weapon you wield. When you hit with a melee attack using this weapon, some of the nanites infect the blood of the victim (Poison—injury; save Fort DC 10 + your caster level + your Con modifier; frequency 1/round for 6 rounds; effect 1 Str damage; cure 1 save).
At caster level 5, weapons you use with this ability are treated as magical for the purposes of overcoming DR, and the poison also deals 1 point of Constitution damage. At caster level 7, the damage increases to 1d2 points of Constitution damage and 1d2 points of Strength damage. At caster level 11, the cure becomes two successful saves.
You can use this ability for a number of rounds per day equal to 3 + your Primary Casting Attribute modifier; these rounds need not be consecutive.
Nanite Surge (Ex)
Requirements: BaB or CL 5, Knowledge (Engineering) 7, 15 EXP
Once per day as an immediate action, you can cause your nanites to surge, granting you a bonus equal to 3 + your caster level on any one d20 roll; this ability must be activated before the roll is made. If you already possess the nanite surge ability from another source (such as from being an android), you can use your nanite surge an additional time per day.
At caster level 9, you can use this ability an additional time per day.
Nanite Resurgence (Ex)
Requirements: BaB or CL 9, Knowledge (Engineering) 10, 27 EXP
Once per day as an immediate action upon being reduced to one-quarter your maximum hit points, you can force the mechanical swarm living inside you to keep you alive. This ability functions like a resurgent transformation spell using your caster level, except it is an extraordinary ability and cannot be dispelled. You may do this twice per day at caster level 15.
At caster level 20, you never die of system shock from using this ability.
Distributed Body (Ex)
Requirements: BaB or CL 15, Knowledge (Engineering) 15, 45 EXP
Anytime you are struck by a critical hit or a sneak attack, there is a 50% chance that your nanites scatter and reincorporate around the attack, negating the extra damage and causing the attack to deal damage as normal instead.
Living Swarm (Su)
Requirements: BaB or CL 20, Knowledge (Engineering) 20, 60 EXP
You and the machines within you become one. Your nanites consume and replicate your body, allowing swift and radical physical alterations with little more than a thought. You become immune to bleed effects, diseases, critical hits, and poisons, and gain DR 5/—. At will, you can break down your body and move in a shimmering stream of flying nanites, gaining the abilities of a gray goo.
