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Marid Bloodline
You were born with the power of water genies, and the magic of the marids is strong in you.
Bloodline Skill: Knowledge (Planes)
Seaborne (Ex)
Requirements: BaB or CL 1, Knowledge (Planes) 3, 10 EXP
Your Marid heritage makes you right at home in the water. You gain the ability to breathe water freely, as Water Breathing, you become immune to the crushing pressure of deep water, and you gain a swim speed of 40 feet.
Frosty Terrain (Sp)
Requirements: Seaborne, BaB or CL 3, Knowledge (Planes) 5, 15 EXP
As a Standard Action, you may spend 2 MP/TP to freeze the surface of a 30 ft diameter area that you can see. Creatures within the area must make a Reflex save (DC 10 + ½ your CL/BaB + your Primary Attribute modifier) or be slowed (as the spell Slow) for one round. Every round that creatures remain within the area, they must make another saving throw. This frozen terrain lasts for a number of rounds equal to your CL/BaB.
Elemental Resistances (Ex)
Requirements: Frosty Terrain, BaB or CL 5, Knowledge (Planes) 7, 20 EXP
You gain cold resistance 10. At CL/BaB 10, this increases to cold resistance 20.
Fury of the Waves (Sp)
Requirements: Elemental Resistances, BaB or CL 9, Knowledge (Planes) 10, 25 EXP
Once per day, you may take the form of a Large water elemental, as if casting Elemental Body III. This form lasts for a number of rounds equal to your CL/BaB.
Swift As The River (Su)
Requirements: Fury of the Waves, BaB or CL 12, Knowledge (Planes) 15, 35 EXP
You gain a swim speed of 90 feet. This speed boost applies when taking elemental form through Fury of the Waves. Whilst underwater, you are treated as being under a constant Freedom of Movement effect, and your projectiles and spells are similarly completely unimpeded.
Power of the Marid (Su)
Requirements: Swift As The River, BaB or CL 15, Knowledge (Planes) 20, 50 EXP
You have learned that all creatures have water in them, somewhere. You may use Dominate Monster as a spell-like ability against living creatures at will. Additionally, you become immune to cold damage, and the swim speed granted by Swift As The River increases to 180 ft. Lastly, you may grant your Swift As The River Talent's powers to other creatures for one hour by touching them as a Standard Action, at will.
