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Infernal Bloodline
Somewhere in your family’s history, a relative made a deal with a devil, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can’t help but wonder if your ultimate reward is bound to the Pit.
Bloodline Skill: Diplomacy
Shake My Hand (Ex)
Requirements: CST 2, Diplomacy 3, 10 EXP
Humanoids possess a starting attitude of indifferent towards you, even if they would normally be aggressive on sight. This has no effect if combat has already erupted.
Benign Bestowing (Sp)
Requirements: Shake My Hand, CST 5, Diplomacy 5, 15 EXP
The powers of intrigue veil your poisons and magic items from magical scrutiny. As a Half Action, you can touch an object, granting it the benefits of Magic Aura and Obscure Poison. You can use this ability at will, but each time you do, the effects of any previous use end.
Keeping An Eye Out (Sp)
Requirements: Benign Bestowing, CST 10, Diplomacy 7, 20 EXP
Once per day, you may place a scrying sensor on a touched creature, object, or point in space. This allows you to see and hear the creature, object, or point and their surroundings (approximately 10 feet in all directions) by concentrating. Placing the sensor on a creature grants them a Perception check to notice it, but they do not receive a Will save against the Scrying effect.
If the creature or object moves, the sensor moves with it. You may have a number of active sensors up to half your CL/BaB. All other normal limitations on Scrying apply.
One of You (Ex)
Requirements: Keeping An Eye Out, CST 15, Diplomacy 10, 25 EXP
As an Immediate Action, you may display your alignment as whatever you wish. Additionally, you always know when a creature or effect are attempting to discern your alignment. Additionally, once per day you may learn the desires of a creature you can see, as if using Detect Thoughts.
On Dark Wings (Su)
Requirements: One of You, CST 20, Diplomacy 15, 35 EXP
You can grow fearsome bat wings as a Half Action, giving you a fly speed of 60 feet with average maneuverability. The wings can be dismissed as a Free Action.
Power of the Pit (Su)
Requirements: On Dark Wings, CST 25, Diplomacy 20, 50 EXP
Your form becomes infused with vile power. You gain immunity to fire and poison. You also gain resistance to acid 10 and cold 10, and the See in Darkness ability out to a range of 120 ft (glowing eyes are optional, but encouraged). Lastly, your wings now grant a fly speed of 90 feet with Good maneuverability.
