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Infernal Bloodline
Somewhere in your family’s history, a relative made a deal with a devil, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can’t help but wonder if your ultimate reward is bound to the Pit.
Bloodline Skill: Diplomacy
Bloodline Arcana
Requirements: BaB or CL 1, Diplomacy 3, 5 EXP
Whenever you cast a spell of the charm subschool, increase the spell’s DC by +2.
Corrupting Touch (Sp)
Requirements: BaB or CL 3, Diplomacy 5, 9 EXP
You can cause a creature to become frightened as a melee touch attack. This effect persists for a number of rounds equal to your caster level (minimum 1). Creatures frightened by this ability radiate an aura of evil, as if they were an evil outsider (see detect evil). Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Infernal Resistances (Ex)
Requirements: BaB or CL 5, Diplomacy 7, 15 EXP
You gain resist fire 5 and a +2 bonus on saving throws made against poison effects for every 4 caster levels you possess, to a maximum of resist fire 20 and +10 to saving throws against poison.
Tough As Hell (Ex)
Requirements: BaB or CL 9, Diplomacy 10, 27 EXP
You gain a +2 inherent bonus to your Constitution for every 6 caster levels you possess, to a maximum of +6 at caster level 18.
On Dark Wings (Su)
Requirements: BaB or CL 15, Diplomacy 15, 45 EXP
You can grow fearsome bat wings as a standard action, giving you a fly speed of 60 feet with average maneuverability. The wings can be dismissed as a free action.
Power of the Pit (Su)
Requirements: BaB or CL 20, Diplomacy 20, 60 EXP
Your form becomes infused with vile power. You gain immunity to fire and poison. You also gain resistance to acid 10 and cold 10, and the See in Darkness ability out to a range of 120 ft (glowing eyes optional).
