Infernal Bloodline
Somewhere in your family’s history, a relative made a deal with a devil, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can’t help but wonder if your ultimate reward is bound to the Pit.
Bloodline Skill: Diplomacy
Shake My Hand (Ex)
Requirements: CST 2, Diplomacy 3, 10 EXP
Humanoids possess a starting attitude of indifferent towards you, even if they would normally be aggressive on sight. This has no effect if combat has already erupted.
Benign Bestowing (Sp)
Requirements: Shake My Hand, CST 5, Diplomacy 7, 15 EXP
The powers of intrigue veil your poisons and magic items from magical scrutiny. As a Half Action, you can touch an object, granting it the benefits of Magic Aura, and immunity to Detect Poison. Creatures attempting to perceive this Talent on an object you have affected must make a Perception check against a DC of 10 + your CST. You can use this ability at will.
Keeping An Eye Out (Sp)
Requirements: Benign Bestowing, CST 10, Diplomacy 12, 20 EXP
Once per day, you may place a scrying sensor on a touched creature, object, or point in space. This allows you to see and hear the creature, object, or point and their surroundings (approximately 10 feet in all directions) by concentrating as a Half Action. Placing the sensor on an unaware creature grants them a Perception check to notice it, but they do not receive a Will save against the Scrying effect.
If the creature or object moves, the sensor moves with it. You may have a number of active sensors up to half your CL/BaB. All other normal limitations on Scrying apply.
On Dark Wings (Su)
Requirements: Keeping An Eye Out, CST 15, Diplomacy 15, 25 EXP
Your base land speed is doubled. Secondly, you may choose to instantaneously warp to your destination when moving. Doing so uses your movement as normal, so if you warp 60 feet, 60 feet of your movement is still used. However, you move to your chosen location instantly (and thus provoke no attacks of opportunity, even upon arriving), and you may move to any location of your choice as long as it is in range - this includes the air, areas that you cannot see, and so-on. Normal hazards of jumping somewhere that you're not prepared for still apply.
One of You (Ex)
Requirements: On Dark Wings, CST 15, Diplomacy 15, 35 EXP
As an Immediate Action, you may display your alignment as whatever you wish. Additionally, you always know when a creature or effect are attempting to discern your alignment. Finally, at will you may learn the surface thoughts desires of a creature you can physically see, as if using Detect Thoughts, but the target receives no save against this effect.
