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Fey Bloodline

The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. You are more emotional than most, prone to bouts of joy and rage.

Bloodline Skill: Knowledge (Nature)

Bloodline Arcana

Requirements: BaB or CL 1, Knowledge (Nature) 3, 5 EXP

Whenever you cast a spell of the compulsion subschool, increase the spell’s DC by +2. Additionally, animals have a starting attitude of Friendly towards you (but not Magical Beasts).

Wee Jest (Sp)

Requirements: BaB or CL 3, Knowledge (Nature) 5, 9 EXP

You can spend 2 MP/TP cause a creature to burst out laughing for 1 round per CL/BaB by making a jest at them (the creature must be able to hear you) as a Standard Action. A laughing creature can only take Move Actions, but can defend itself normally. Once a creature has been affected by this Talent, it is immune to its effects for 24 hours. This is a mind-affecting effect.

Feywalk (Ex)

Requirements: BaB or CL 5, Knowledge (Nature) 7, 15 EXP

You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. You may even move through undergrowth which is magical in origin, by spending 1 MP/TP per 30 feet of movement. This does not allow the wearer to move through solid objects or creatures. This Talent counts as Woodland Stride for any Talents or other abilities which require Woodland Stride, or for effects which interact with Woodland Stride.

Fleeting Glance (Sp)

Requirements: BaB or CL 9, Knowledge (Nature) 10, 27 EXP

As a move action, you can turn invisible for a number of rounds per day equal to your CL/BaB. This ability functions as Greater Invisibility. These rounds need not be consecutive.

Fey Bullshit Magic (Sp)

Requirements: BaB or CL 15, Knowledge (Nature) 15, 45 EXP

You may reroll any Caster Level check made to overcome spell resistance. You must decide to use this ability before the results are revealed by the GM. You must take the second result, even if it is worse. You can use this ability a number of times per day equal to your Primary Casting Attribute modifier.

Fey Form (Su)

Requirements: BaB or CL 20, Knowledge (Nature) 20, 60 EXP

Your soul becomes one with the world of the fey. You gain immunity to poison and DR 10/cold iron. Creatures of the animal type do not attack you unless compelled to do so through magic. At will as a free action, you may enter a fey form - doing so causes you to become Tiny in size, and grants you a fly speed of 80 ft with perfect maneuverability.