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Efreeti Bloodline
You were born with the power of fire genies, and the magic of the efreet is strong in you.
Bloodline Skill: Knowledge (Planes)
Fire Form (Sp)
Requirements: BaB or CL 1, Knowledge (Planes) 3, 10 EXP
As a Move Action, you may spend 2 MP/TP to engulf yourself in a whirlwind of flame. This creates the effect of a Elemental Sphere on your square and within a 5 ft. radius around you (you are immune to the adverse effects of this). This is a spell-like ability, which scales off of your CL/BaB.
Firesight (Su)
Requirements: BaB or CL 3, Knowledge (Planes) 5, 15 EXP
You may ignore concealment, and see through magical or mundane smoke or fog uninhibited, within a range of 30 feet.
Baptism by Fire
Requirements: BaB or CL 5, Knowledge (Planes) 7, 20 EXP
You gain fire resistance 10. At CL/BaB 10, this increases to fire resistance 20. When you are struck with an attack which inflicts damage, you may spend 6 MP/TP as an Immediate Action to create a Divine Flame Strike effect, centered upon you. You are not immune to the damage produced from this ability, but your resistances do contribute towards surviving it.
Efreeti Form (Su)
Requirements: BaB or CL 9, Knowledge (Planes) 10, 25 EXP
You gain the ability to assume the form of an efreeti once per day as a Swift Action. This acts like the spell Giant Form I, except you only use it to become an efreeti, and its duration is 1 round per CL/BaB. While in this form, you also gain an efreeti’s heat ability, and a fly speed of 30 ft. with Average maneuverability.
Fast Flames (Su)
Requirements: BaB or CL 15, Knowledge (Planes) 15, 35 EXP
Your base land speed increases by 30 feet.
Power of the Efreet (Su)
Requirements: BaB or CL 20, Knowledge (Planes) 20, 50 EXP
Your manifest the spirit of your fiery ancestry. Your Efreeti Form now functions as Giant Form II, and you may use it three times per day. You also become immune to all fire damage, and the speed granted by your Fast Flames increases to 60 feet of additional movement speed. Lastly, your Fire Form Talent may now be turned on or off at will, and lasts for as long as you wish (though you must pay the MP/TP cost to activate it).
