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Dreamspun Bloodline

Your family is a long line of dreamers, who dream not as ordinary mortals do but rather as those who reach through and touch the supernal realm of dreams and the farthest shores of night. Whether it is a gift or curse is not always clear, but your visions of the past and future call you ineluctably to a life of adventure.

Bloodline Skill: Sense Motive

Bloodline Arcana

Requirements: BaB or CL 1, Sense Motive 3, 5 EXP

You only need a single hour of sleep each night to feel fully rested (You still risk fatigue as normal if you don’t receive enough rest, somehow).

If you possess the Narcoleptic Drawback, this Talent instead allows you to fall asleep standing up, negating the Prone condition that normally applies upon you falling asleep.

Lullaby (Sp)

Requirements: BaB or CL 3, Sense Motive 5, 9 EXP

You can use Lullaby as a spell-like ability a number of times per day equal to 3 + your Primary Casting Attribute modifier. This effect lasts for 1 minute and does not require concentration. The penalty on saves versus sleep effects is equal to your caster level.

Combat Precognition (Su)

Requirements: BaB or CL 5, Sense Motive 7, 15 EXP

Your insight into the future grants you an advantage in combat. For every 4 caster levels you possess, you gain +1 to your Initiative bonus, to a maximum of +5 at CL 20.

Visions of the Future (Sp)

Requirements: BaB or CL 9, Sense Motive 10, 27 EXP

When you sleep, you can gain information through prophetic visions. Once per day when sleeping, you may gain information about actions taken in the next week as if you had cast Divination. You can gain information about a single question per night.

Eye of Somnus (Sp)

Requirements: BaB or CL 15, Sense Motive 15, 45 EXP

You can project your consciousness as if using Arcane Eye. In addition, at any point you can cause the arcane eye to become visible. The eye can no longer be moved, but it acts as a Symbol of Sleep to all who see it. You may use this power twice per day, and you may use this ability while sleeping.

Solipsism (Ex)

Requirements: BaB or CL 20, Sense Motive 20, 60 EXP

You can drift into the dream world, fading from the world around you. You can become incorporeal as a free action, at will. While incorporeal, you gain the incorporeal subtype and take only half damage from corporeal magical attacks (you take no damage from nonmagical weapons and objects). Your spells deal full damage to corporeal creatures. Lastly, you may influence objects in the material world normally, up to a weight equal to your caster level.