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Djinni Bloodline
You were born with the power of air genies, and the magic of the djinn is strong in you.
Bloodline Skill: Knowledge (Planes)
Bloodline Arcana
Requirements: BaB or CL 1, Knowledge (Planes) 3, 5 EXP
Whenever you inflict damage to an enemy with a spell or attack, you may spend 1 MP/TP to change the damage type to electricity.
Conductivity (Sp)
Requirements: BaB or CL 3, Knowledge (Planes) 5, 9 EXP
As a standard action, you may spend 2 MP/TP to electrify the surface of a 30 ft diameter area that you can see. Creatures within the area must make a Reflex save (DC 10 + your CL/BaB + your Primary Attribute modifier) or be dazed for one round. Every round that creatures remain within the area, they must make another saving throw. This electrified terrain lasts for a number of rounds equal to your CL/BaB.
Speed of the Wind (Ex)
Requirements: BaB or CL 5, Knowledge (Planes) 7, 15 EXP
You gain 1 ft of land move speed per CL/BaB, to a maximum of an additional 20 ft of movespeed at CL/BaB 20.
Whirlwind (Su)
Requirements: BaB or CL 9, Knowledge (Planes) 10, 27 EXP
You gain the ability to turn into a 10-foot-high whirlwind once per day for 1 round per CL/BaB as a Move Action.
Grace of the Wind (Su)
Requirements: BaB or CL 15, Knowledge (Planes) 15, 45 EXP
You gain a fly speed of 60 feet with average maneuverability.
Power of the Djinni (Su)
Requirements: BaB or CL 20, Knowledge (Planes) 20, 60 EXP
You gain the power of genies to grant wishes. Once per day, you can cast Limited Wish as a spell-like ability. Such wishes must begin with the words “I wish,” and cannot duplicate a wish you have granted within the past 24 hours. If you use this ability to duplicate a spell with a costly material component, you must provide that component. You also become immune to electricity damage, and the speed of your Grace of the Wind increases to 120 ft. with Perfect maneuverability.
