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Celestial Bloodline
Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine.
Bloodline Skill: Heal
Seek Life (Su)
Requirements: BaB or CL 1, Heal 3, 10 EXP
You have a supernatural ability to spot living creatures, and to easily discern them from the undead. You possess a constant life-sense, which works like Detect Undead, but only detects living creatures rather than undead ones. At CL/BaB 12, this ability functions as blindsight for living creatures.
Avenger's Halo (Su)
Requirements: Seek Life, BaB or CL 3, Heal 5, 15 EXP
You may summon a halo above your head as a Standard action, which sheds light as a torch within 60 feet. The halo grants you a bonus equal to your CL/BaB on Diplomacy checks with good-aligned creatures, and on Intimidate checks with evil-aligned creatures. Additionally, as long as your CL/BaB surpasses the CL of the effect, your halo dispells Darkness effects. The halo lasts a number of minutes equal to your CL/BaB, and these minutes do not need to be consecutive, but you must use this Talent in 1 minute increments.
Heavenly Smite (Su)
Requirements: Avenger's Halo, BaB or CL 5, Heal 7, 20 EXP
You may spend one Hero Point to aid you in the struggle against evil. As a Swift Action, you may choose one target within your line of sight to be the subject of your Smite.
If this target is evil, you add your Secondary Attribute modifier (if any) to your attack rolls, and add your CL/BaB to all damage rolls made against the target of your smite.
If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per CL/BaB level that you possess. Regardless of the target, Heavenly Smite attacks automatically bypass any DR or energy resistance the creature might possess. The Heavenly Smite effect remains until the target of the Smite is dead, or after 24 hours have passed.
Wings of Heaven (Su)
Requirements: Heavenly Smite, BaB or CL 9, Heal 10, 25 EXP
You may sprout feathery wings and fly at will, with a speed of 60 feet and good maneuverability.
Consult the Father (Su)
Requirements: Wings of Heaven, BaB or CL 15, Heal 15, 35 EXP
Once per week, you may consult your celestial connections for guidance with a single question. The question may be answered as “Yes”, “No”, or “Uncertain”, depending on the information available to those being contacted. They will always answer to the best of their ability in a truthful manner, and the message cannot be interfered with or distorted by anything less than a god.
Ascension (Su)
Requirements: Consult the Father, BaB or CL 20, Heal 20, 50 EXP
You become infused with the power of heaven. You gain the following:
- Immunity to acid, cold, and petrification
- Resist electricity 10
- Resist fire 10
- +4 racial bonus on saves against poison
- The ability to speak with any creature that has a language (as per the Tongues spell).
