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Boreal Bloodline
Descended from inhabitants of the lands of ice and snow, you count among your ancestors giant-kin, troll-born, and frost-rimed spirits. Their savage and raw energies flow down through generations to infuse you to the marrow with the chill of the polar wind, crackling auroras, and the long winter’s night.
Bloodline Skill: Survival
Bloodline Arcana
Requirements: BaB or CL 1, Survival 3, 5 EXP
Whenever you cast a spell with the cold descriptor, you may select one target of the spell to be slowed (as the spell) for 1 round. This effect also applies if you strike a creature with a Frost weapon.
Cold Steel (Sp)
Requirements: BaB or CL 3, Survival 5, 10 EXP
You may spend MP/TP as a Standard Action, up to your CL/BaB, to grant a weapon or up to 50 pieces of ammunition the Frost quality, causing them to deal cold damage equal to the amount of MP/TP expended upon a successful hit. The effect disperses after a number of rounds equal to your CL/BaB.
Child of Winter (Ex)
Requirements: BaB or CL 5, Survival 7, 15 EXP
You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make Acrobatics checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire).
Snow Shroud (Su)
Requirements: BaB or CL 9, Survival 10, 25 EXP
You ignore concealment and Perception penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as Solid Fog). In addition, as a Standard Action you can surround yourself with a cloak of swirling snow for a number of rounds per day equal to your CL/BaB. This power acts and deals damage as a Fire Shield (except it would be better called a chill shield) that sheds no light and deals cold damage instead. It provides a 20% miss chance on attacks made against you and grants a bonus on Stealth checks equal to 1/2 your CL/BaB in snowy or icy areas. You may use this ability twice per day, and the rounds do not need to be consecutive.
Wizard Blizzard (Sp)
Requirements: BaB or CL 15, Survival 15, 35 EXP
You can create a savage winter storm centered on you. This power acts as Control Winds, but in addition the entire area (not including the “eye” at the center of the storm) is affected as a Sleet Storm, and all in the area are exposed to extreme cold. You may use this ability once per day.
Child of Ancient Winters (Su)
Requirements: BaB or CL 20, Survival 20, 50 EXP
You become a being of true cold. You gain immunity to fatigue, exhaustion, and cold damage. In addition, you gain immunity to sneak attacks and critical hits.
