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Astral Bloodline

Whether you were raised on the Astral Plane, had an ancestor with a strong connection to the Astral, or simply had a freak brush with an astral conduit in your youth, you have an unusual connection to both time and space. Your senses extend through the Astral Plane to the far reaches of the multiverse, allowing you to perceive and manipulate the timeless potential that binds the multiverse together. Your ancestors may have also held a connection to one of the astral isles or conduits, or like you, may have plied this cosmic ocean—and some may even survive there to this day.

Bloodline Skill: Knowledge (Planes)

Towards the Heavens (Su)

Requirements: BaB or CL 1, Knowledge (Planes) 3, 10 EXP

You are called towards the heavens. You may freely hover up to 5 ft above any surface (including liquids) for as long as you wish. While doing so, your movement speed is capped at 10 ft. per round (this cannot be increased through any movespeed adjusting effects, such as Haste).


Behold the Heavens (Sp)

Requirements: Towards the Heavens, BaB or CL 3, Knowledge (Planes) 5, 15 EXP

You gain Darkvision, out to a range of 120 ft. Additionally, as a Half Action, you may grant darkvision 120 ft. to other creatures for a number of minutes equal to your CL/BaB, at a cost of 2 MP/TP per creature affected. You may affect multiple creatures with one casting, as long as they are within 10 feet of you.


Lightspeed (Su)

Requirements: Behold the Heavens, BaB or CL 5, Knowledge (Planes) 7, 20 EXP

You can tap into the power of the Astral’s enhanced magical nature to gain the ability to accelerate your spellcasting dramatically.

Once per day, you can cast one Cantrip you know as a Swift Action, bypassing the normal cap of one spell per turn. At CL/BaB 5 and every 2 levels thereafter, the maximum level of the spell you can augment with this ability increases by 1, to a maximum of a Tier 8 spell at CL/BaB 19. You must be capable of casting the spell in question to benefit from this Talent.


Arrest the Flow (Su)

Requirements: Lightspeed, BaB or CL 9, Knowledge (Planes) 10, 25 EXP

Once per day as an Immediate Action, you can attune yourself to the Astral’s timeless nature to halt the effects of one condition or affliction (such as paralyzed, stunned, a poison, or a curse), including permanent and instantaneous conditions, until the end of your next turn. You can use this ability even when a condition or affliction would normally prevent you from doing so, regardless of whether you’re targeting that prevention effect’s source. At the end of your next turn the condition or affliction resumes its normal effect and the round delayed by this ability does not count toward the condition or affliction’s duration. This ability has no effect on hit point damage, ability damage, or the dead condition.


Astral Voyager (Sp)

Requirements: Arrest the Flow, BaB or CL 12, Knowledge (Planes) 15, 35 EXP

You may spend 10 MP to send your consciousness to the Astral Plane once per day, as Astral Projection. Towards the Heavens now functions as a permanent supernatural version of Overland Flight.


Timeless Soul (Ex)

Requirements: Astral Voyager, BaB or CL 15, Knowledge (Planes) 20, 50 EXP

The silver skies and conduits of the Astral Plane are permanently connected to you. You become immune to the retroactive aging side effects incurred when leaving a plane with the timeless planar trait. You do not gain negative levels when slain on the Astral Plane while using Astral Projection, and any effect that would sever your silver cord instead returns you to your physical body if you succeed at a Will save (DC = 10 + the Caster Level of the effect that severed the cord). Lastly, your Astral Voyager ability may be used an unlimited number of times per day.