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Aquatic Bloodline
Your family traces its heritage back to the ocean depths, whether scions of undersea empires left in the wake of nomadic sea-tribes, or the spawn of creeping ichthyic infiltrators into remote seaside villages. The song of the sea hums in your blood, calling the waves and all those within to your command.
Bloodline Skill: Athletics
Tread the Deep (Ex)
Requirements: BaB or CL 1, Athletics 3, 10 EXP
You run across the depths like a child in a flower field - you may step on mundane or magical bodies of water like solid ground, as if under the effects of a constant Water Walk. This has no effect on your coordination beneath the surface.
See in Water (Sp)
Requirements: BaB or CL 3, Athletics 5, 15 EXP
Once per day, you may peer into a 1-foot diameter pool of water and cast Scrying through it as a spell-like ability. Use your CL or BaB to determine the Caster Level for this effect, whichever is higher. Additionally, at CL/BaB 12, treat this Talent as a Greater Scrying effect instead.
Aquatic Adaptation (Ex)
Requirements: BaB or CL 5, Athletics 7, 20 EXP
You gain a swim speed of 30 feet. You may spend 5 MP/TP to double this speed for a number of minutes equal to your CL/BaB.
Aquatic Telepathy (Su)
Requirements: BaB or CL 9, Athletics 10, 25 EXP
You gain telepathy (100 feet) and can communicate with creatures with a swim speed or the aquatic or water types regardless of intelligence. This ability is telepathic, and does not require audible or visual components. At CL/BaB 15, once per day you can telepathically call and request a service from an aquatic, water, or swimming creature as if using Demand or Greater Planar Ally.
Raise the Deep (Sp)
Requirements: BaB or CL 15, Athletics 15, 35 EXP
You raise water as per Control Water, but no water needs to be present. This created water is stationary, and does not flow out of the area where you create it; it lasts 1 round per CL/BaB and then disappears. You may use this ability once per day.
Deep One (Ex)
Requirements: BaB or CL 20, Athletics 20, 50 EXP
You gain blindsense 60 feet and your body is covered with fine, slippery scales granting DR 10/piercing, resist cold 20, and continuous Freedom of Movement. Underwater, you gain evasion and blindsight 120 feet, and you are immune to pressure damage from deep water.
