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Accursed Bloodline

Misfortune, pestilence, and nightmares follow your family like vermin drawn to carrion. Somewhere in your family history, a hag’s foul influence entered your bloodline. You may actually be related to the hag, or you may still be suffering the effects of a curse that a hag laid upon your kin in generations past. Now the hag’s powers are part of your heritage.

Bloodline Skill: Perception

Hag-like

Requirements: BaB or CL 1, Perception 3, 10 EXP

You count as a Hag for the purpose of joining a coven, and may cause others to count as such for a number of days equal to your CL/BaB by spending 5 MP/TP per member (maximum “fake” hags equal to ½ your CL/BaB). Such covens may use the standard spell-like abilities available to normal hag covens.


Horrifying Visage (Su)

Requirements: Hag-like, BaB or CL 3, Perception 5, 15 EXP

You can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a Half Action, you can force one target within 30 feet to make a Will save (DC 10 + ½ your CL/BaB + your Primary Attribute modifier) or be panicked for 1 round for every 2 CL/BaB you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Primary Attribute modifier.


Wretched Endurance (Ex)

Requirements: Horrifying Visage, BaB or CL 5, Perception 7, 20 EXP

You may spend MP/TP up to your CL/BaB as an immediate action when you are forced to make a save against a charm, cold, fear, fire, or sleep effect. The amount of Mana expended comes as a magical bonus to your saving throw against the effect in question. You may do this a number of times per day equal to your Primary Attribute Modifier.


Dread Gaze (Su)

Requirements: Wretched Endurance, BaB or CL 9, Perception 10, 25 EXP

Your evil eye brings down the most determined enemies. As a standard action, you may fix your gaze on any one creature within 60 feet. The target is staggered for that round, and every round afterwards that you spend a Move action to maintain it. You may use this ability for a number of rounds equal to 3 + your Primary Attribute modifier.


Dream Walker (Sp)

Requirements: Dread Gaze, BaB or CL 12, Perception 15, 35 EXP

You can now enter the ethereal plane. This functions like Ethereal Jaunt, but with a duration of 1 minute for every 2 CL/BaB you possess. Once during this trip, you may cast Nightmare as a spell-like ability on a creature you see on the Material Plane (This is an exception to the normal rule that ethereal creatures cannot affect targets on the Material Plane - you may either manifest the spell at its minimum CL for free, or spend your own MP/TP on the whole thing for an increased Caster Level).


Fearsome Resilience (Ex)

Requirements: Dream Walker, BaB or CL 15, Perception 20, 50 EXP

You are certainly your mother’s child. You gain DR 10/magic, immunity to one standard element of your choice (cold, fire, acid, or electricity), and spell resistance of your CL/BaB + 10.