This is an old revision of the document!
Abyssal Bloodline
Generations ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong. You might sometimes have urges to chaos or evil, but your destiny (and alignment) is up to you.
Bloodline Skill: Knowledge (Planes)
Demonic Rampage (Su)
Requirements: CST 2, Knowledge (Planes) 3, 10 EXP
You tend towards not only causing destruction, but thriving in it. You may now ignore the adverse effects of difficult terrain of magical or mundane nature.
Additionally, you may leave a trail of destruction in your wake - by spending 2 MP/TP, every square you step upon warps and corrupts, becoming permanently altered into difficult terrain. This effect lasts for a number of rounds equal to your Primary Attribute Modifier.
Abyssal Tentacles (Su)
Requirements: Demonic Rampage, CST 5, Knowledge (Planes) 5, 15 EXP
You may manifest two wicked Abyssal tentacles from your arms at will, as a Half Action. These are treated as primary natural weapons, though they do not inhibit you from making Unarmed Strikes or wielding weapons with them, if you wish.
These tentacles deal 1d10 slashing damage each (or 1d6 if you are small), plus your Strength modifier. In addition, the tentacles possess the Reach I Weapon Trait. You may have your tentacles active for as long as you wish (though you are unlikely to be looked upon favorably).
Flames of the Depths (Sp)
Requirements: Abyssal Tentancles, CST 10, Knowledge (Planes) 7, 20 EXP
You may spend 4 MP/TP to grant your currently wielded weapons (including your Abyssal Tentacles, if desired) the Flaming quality, causing it to deal fire damage upon a successful hit (and increases damage accordingly). The flames disperse after a number of rounds equal to your CL/BaB. If the weapon is already enchanted with a different form of Energy Damage, this ability simply changes that Energy type to Fire for the duration.
Lash Flesh
Requirements: Flames of the Depths, CST 15, Knowledge (Planes) 10, 25 EXP
Your demonic heritage allows you to truly revel in suffering, even your own. When you are bloodied and in combat, you may spend an amount of MP/TP up to your Hit Dice to grant you the equivalent amount of fast healing until the end of combat.
Wings of the Abyss (Ex)
Requirements: Lash Flesh, CST 20, Knowledge (Planes) 15, 35 EXP
You can sprout leathery wings and fly at will, with a speed of twice your land speed, and good maneuverability.
Demonic Might (Su)
Requirements: Wings of the Abyss, CST 25, Knowledge (Planes) 20, 50 EXP
You gain immunity to electricity and poison. You also gain resistance to acid, cold, and fire equal to your Hit Dice.
Your Abyssal Tentacles become a true sight to behold - you may now sprout them anywhere on your body, and when doing so, they act as additional attacks which you may freely take in addition to your normal actions. This effectively provides you with two additional Half Actions, one for each tentacle, which may make attacks or Combat Maneuvers as desired. Tentacles sprouted from your arms behave as normal, but you may have four of them at once in this manner. These additional tentacles count as “wielded weapons” for any spells, effects, and Talents, including Flames of the Depths.
Lastly, you gain telepathy with a range of 60 feet (allowing you to communicate with any creature that can speak a language).
