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Aberrant Bloodline
There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form.
Bloodline Skill: Knowledge (Dungeoneering)
Warp Flesh
Requirements: CST 2, Knowledge Dungeoneering 3, 10 EXP
Whenever you cast a spell of the Transmutation school or use a Shifter Talent, you may increase the duration of the effect by 50% (to a minimum increase of 1 round).
Warp The Material (Su)
Requirements: Warp Flesh, CST 5, Knowledge Dungeoneering 5, 15 EXP
You may create brief, disorienting changes in a creature’s physical form by spending 3 MP/TP as a Swift Action. This ability affects one creature within 30 feet, who is then Nauseated for 1d4 rounds. This is reduced to Sickened for the same duration if the target succeeds on a Fortitude save.
Long Limbed (Sp)
Requirements: Warp The Material, CST 10, Knowledge Dungeoneering 7, 20 EXP
You may 2 MP/TP to increase your reach for a number of minutes equal to your Primary Attribute Modifier. The reach gained is equal to your CL.
Abhorrent Migration (Su)
Requirements: Long Limbed, CST 15, Knowledge (Dungeoneering) 10, 25 EXP
You may liquefy yourself into a pool of noxious acid as a Swift Action by spending 6 MP/TP. This acts as Gaseous Form, with the following changes:
- Creatures and unattended objects which occupy your square take 1d4 Acid damage per CL.
- You do not gain a fly speed unless you already possessed one. However, you normal speed remains, and you gain a Swim speed equal to your base land speed.
- You may freely cast spells or use supernatural abilities in this form as normal, though you cannot attack.
- Your DR/Magic is equal to your CL.
Alien Resistances (Ex)
Requirements: Unusual Anatomy, CST 20, Knowledge (Dungeoneering) 15, 35 EXP
You gain Spell Resistance equal to your Hit Dice + 10.
Form of the Aberrant (Su)
Requirements: Alien Resistances, CST 25, Knowledge Dungeoneering 20, 50 EXP
Your body becomes truly unnatural. You are immune to critical hits and precision damage, you gain constant True Sight with a range of 60 feet, and DR/- equal to half your Hit Dice. Finally, you may now cast Shapechange as a Swift Action by spending 9 MP/TP.
