This is an old revision of the document!
Path of the Sleuth
Whether pursuing a fugitive as an investigator, getting promotions behind enemy lines as a spy, or perhaps even a criminal mastermind themselves, those who follow the Path of the Sleuth utilize their cunning to its utmost potential. They see through the lies of magic with ease, and walk uncontested into even the most secured facilities. They assassinate targets, when necessary, with a deadly efficiency. They could be you, they could be me.
Key Skills
Upon taking the Path of the Sleuth, you gain the following Key Skills:
Studied Strike
- Requirements: Sneak Attack 5d6, Perception 5, 20 EXP
You may spend a Standard Action to study a target of your choosing for 3 rounds prior to making a Sneak Attack against them. If you do so, the attack is instead considered a Studied Strike. If you successfully hit a Studied Strike attack, and inflict damage accordingly, the attack has a chance of paralyzing or outright killing the target (your choice). This Talent fails if you are detected or recognized as an enemy by your target. If the victim fails a Fortitude save (DC 10 + your BaB + your Secondary Attribute Modifier), they either die, or are rendered helpless and unable to act for 1d6 minutes, depending upon your desired effect.
If the victim succeeds on their saving throw, the attack is applied as a normal Sneak Attack. Once you have completed the three rounds of study, you must make the Studied Strike within the next minute.
Investigator's Trail
Crime Scene Analyst
Use Perception instead of Heal to examine and gain information about a creature. Can be used to diagnose disease, status, cause of death, and other relevant information
Arcane Eye
Use Perception to see magical auras as Detect Magic, with increasing to Identify and Arcane Sight based upon total ranks.
Discern Lies
As the spell, spending TP
Face In The Crowd
Disguise instead of Stealth to trail someone in any settlement
One More Thing
You may
Infiltrator's Trail
Many Faces
Fast Disguising, notably better at it too
Act Like You Belong
Glibness, spending TP
Hidden Motives
Alignment is not detectable by any means short of divine intervention
Eyes Open
Spend TP to get an extra chance against a failed mind-affecting save
One Of You
Display your alignment as whatever you wish, Immediate Action
Breach Defenses
As a Move Action target an adjacent helpless creature and spend TP - immediately make a Disguise check to assume their form, shift your alignment to theirs, and make their body hidden (Perception opposed by your Disguise check, you may sneak attack to kill them as part of this). Divination spells looking for the creature you have replaced target you instead, unless it's a deity.
