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Path of the Sleuth

Whether pursuing a fugitive as an investigator, getting promotions behind enemy lines as a spy, or perhaps even a criminal mastermind themselves, those who follow the Path of the Sleuth utilize their cunning to its utmost potential. They see through the lies of magic with ease, and walk uncontested into even the most secured facilities. They assassinate targets, when necessary, with a deadly efficiency. They could be you, they could be me.

Key Skills

Upon taking the Path of the Sleuth, you gain the following Key Skills:

Studied Strike

  • Requirements: Sneak Attack 5d6, Perception 5, 20 EXP

You may spend a Standard Action to study a target of your choosing for 3 rounds prior to making a Sneak Attack against them. If you do so, the attack is instead considered a Studied Strike. If you successfully hit a Studied Strike attack, and inflict damage accordingly, the attack has a chance of paralyzing or outright killing the target (your choice). This Talent fails if you are detected or recognized as an enemy by your target. If the victim fails a Fortitude save (DC 10 + your BaB + your Secondary Attribute Modifier), they either die, or are rendered helpless and unable to act for 1d6 minutes, depending upon your desired effect.

If the victim succeeds on their saving throw, the attack is applied as a normal Sneak Attack. Once you have completed the three rounds of study, you must make the Studied Strike within the next minute.


Investigator's Trail

Crime Scene Analyst

Use Perception instead of Heal to examine and gain information about a creature. Can be used to diagnose disease, status, cause of death, and other relevant information

Arcane Eye

Use Perception to see magical auras as Detect Magic, with increasing to Identify and Arcane Sight based upon total ranks.

Discern Lies

As the spell, spending TP

Face In The Crowd

Disguise instead of Stealth to trail someone in any settlement

One More Thing

You may


Infiltrator's Trail

Many Faces

Fast Disguising, notably better at it too

Act Like You Belong

Glibness, spending TP

Hidden Motives

Alignment is not detectable by any means short of divine intervention

Eyes Open

Spend TP to get an extra chance against a failed mind-affecting save

One Of You

Display your alignment as whatever you wish, Immediate Action

Breach Defenses

As a Move Action target an adjacent helpless creature and spend TP - immediately make a Disguise check to assume their form, shift your alignment to theirs, and make their body hidden (Perception opposed by your Disguise check, you may sneak attack to kill them as part of this). Divination spells looking for the creature you have replaced target you instead, unless it's a deity.