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Great Old One Patron

There exist many entities that wait upon the edge of reality for their chance to subsume the world utterly. Beyond the Dark Tapestry, unspeakable evils lurk, plot, and utter terrifying prophecies of doom into the void. While most pacts are forged consciously with their patron, the pacts made with these horrible creatures are typically incidental and accidental, where the radiation of the patron entity’s thoughts invade and change the Pactmaker’s mind, implanting knowledge and schemes of unknowable intent and origin.

Usually such a pact is made when the unwitting Pactmaker comes across dark and forbidden texts of lore belonging to the fellowship of these dark gods, or completing an esoteric sequence of events that inadvertently completes a binding ritual with these dark patrons. Such characters may begin as any alignment, but most if not all go mad with time.

Patron Weapon

  • Requirements: CL 1, Knowledge (Esoteric) 1, 5 EXP

You may choose to use your Eldritch Blast as a melee touch attack instead of a ranged touch attack. Doing so subjects the target creature to a Will save (DC 10 + 1/2 your CL + your Primary Casting Attribute). Failure causes the target to become Confused for one round. This ability otherwise functions as the Confusion spell.

Reservoir

  • Requirements: CL 3, Knowledge (Esoteric) 5, Patron Weapon, 10 EXP

You are rewarded for drawing closer to distant shores. Every time you succeed at a Knowledge (Esoteric) check to learn more about your Patron or to indoctrinate others, you gain 5 MP. You may only benefit from this Talent once every 24 hours.

Eldritch Flesh

  • Requirements: CL 7, Knowledge (Esoteric) 10, Reservoir, 20 EXP

Your form begins to become unnatural. You radiate a Close (25 ft. + 5 ft./2 CL) aura of fear that causes hostile creatures to become Shaken.

Empowered Blast

  • Requirements: CL 10, Knowledge (Esoteric) 15, Eldritch Flesh, 30 EXP

You may now use the special ability of your Patron Weapon Talent on ranged touch attack Eldritch Blasts, and the duration increases to 1d6+1 rounds if the creature fails their saving throw.

Ascension

  • Requirements: CL 15, Knowledge (Esoteric) 20, Empowered Blast, 50 EXP

The Pactmaker’s body and mind are forever altered by the insidious power of their aberrant patron. The Pactmaker’s type is changed to aberration. They are immune to hostile mind-affecting effects, hostile polymorph effects, and disease, and gain DR 5/-. These immunities do not include any spell cast by their patron, or the Geas imposed by their pact.