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Demon Patron

Creatures from the Abyss and enemies of stability and goodliness, demons seek the corruption and destruction of anything and everything that is not a twisted reflection of their own foulness. Yet it is not merely the spread of death and decay that they desire. They wish to prolong the suffering of those they target, to savour every moment, and ensure that nothing escapes their grasp unchanged. A Pactmaker is a prime example of this intention, both as an instrument of their demonic will, but also furthering the suffering of others and the corruption of the warlock’s very soul. Pushed through vice and villainy, a Pactmaker must muster every ounce of their willpower to resist being transformed into an instrument of chaos and devastation by these foul patrons. Few triumph. Most capitulate, allowing the energies of the Abyss to wash over them and transform them into instruments of evil's will.

Patron Weapon

  • Requirements: CL 1, Knowledge (Religion) 1, 5 EXP

The Pactmaker gains access to a natural weapon of their choice that they can manifest or hide at will as a Free Action. This natural weapon can either be two claws (1d6) or a bite attack (1d8). These natural attacks are primary natural attacks. If the Pactmaker already has these natural attacks, then the Pactmaker grows a leathery tail or a pair of ram-like horns, gaining either a gore (1d8) or tail slap (1d6) secondary natural attack.

Reservoir

  • Requirements: CL 3, Knowledge (Religion) 5, Patron Weapon, 10 EXP

Your patron relishes in destruction, and empowers you when you fulfill their wishes. Any time you destroy at least 10 TU of items of any kind, you gain 1 MP. If the items are in possession of or otherwise owned by good-aligned creatures (for example, valuables within the church of a good-aligned deity), you gain 2 MP instead.

Eldritch Flesh

  • Requirements: CL 7, Knowledge (Religion) 10, Reservoir, 20 EXP

You gain resist cold, electricity, and fire 10. As a Free Action, you may manifest a Balor's flames around your body - anyone striking you with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples you, or is grappled by you, takes 6d6 points of fire damage each round the grapple persists.

Empowered Blast

  • Requirements: CL 10, Knowledge (Religion) 15, Eldritch Flesh, 30 EXP

You may give your Eldritch Blasts the Frost weapon property at will.

Ascension

  • Requirements: CL 15, Knowledge (Religion) 20, Empowered Blast, 50 EXP

You change fundamentally to represent your demonic patron - your type changes to outsider, with the demon, evil, and native subtypes. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain SR 11 + your CL against spells and spell-like abilities from good creatures (or which possess the good descriptor), and you gain DR 15/good.