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Daemon Patron

Daemons are beings from the plane of Abaddon that seek to bring ruination to the mortal world and gather mortal souls for their own evil purposes. As such, only truly desperate or utterly selfish characters with a vindictive streak towards all others will form pacts with daemon, and such patrons prove ready to make such a deal. For the daemon seek to use Pactmakers for one purpose: to spread the knowledge and power among mortals to bring about their own demise, and to accelerate the undoing of all life until life itself is no more. Pactmakers are simply tools, an extension of the daemon's pitiless malice that will inevitably be subsumed with the rest of their victims. While they prove useful, every creature slain by the Pactmaker and every soul consumed and dissipated is another victory towards their nihilistic ideals. Daemon typically only accept Neutral Evil characters, and any daemon that accepts a non-evil Pactmaker will ensure they never stay that way for long.

Patron Weapon

  • Requirements: CL 1, Knowledge (Planes) 1, 5 EXP

If your patron has a favored weapon or weapons, you gain proficiency in such weapons. Otherwise, you gain proficiency with Greatswords, Scythes, and Battleaxes. You may spend 1 MP per attack to treat your Caster Level as your Base Attack bonus with such weaponry.

Reservoir

  • Requirements: CL 3, Knowledge (Planes) 5, Patron Weapon, 10 EXP

You can draw the fleeting life force of a dying creature to fuel your eldritch power. This ability functions like Death Knell, except that you may only use it on a creature with HD equal to half your CL or more. When used successfully, you gain 1 MP. Using this ability in of itself has no MP cost.

Eldritch Flesh

  • Requirements: CL 7, Knowledge (Planes) 10, Reservoir, 20 EXP

You gain resist cold, electricity, and fire 10. Additionally, you gain Telepathy (100 ft.).

Empowered Blast

  • Requirements: CL 10, Knowledge (Planes) 15, Eldritch Flesh, 30 EXP

You may give your Eldritch Blasts the Corrosive weapon property at will.

Ascension

  • Requirements: CL 15, Knowledge (Planes) 20, Empowered Blast, 50 EXP

You change fundamentally to represent your daemonic patron - your type changes to outsider, with the daemon, evil, and native subtypes. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain SR 11 + your CL against spells and spell-like abilities from good creatures (or which possess the good descriptor), and you gain DR 15/good.