User Tools

This is an old revision of the document!


Champion Patron

The champion is often a powerful and renowned warrior of the land, either a gallant knight fighting in the name of justice, or an ironfisted tyrant or warlord seeking to expand their powerbase. Patrons of this kind have usually transcended the mortal definitions of a warrior, and if they are still primarily residing on the Material Plane, they are likely a very powerful warlord or king of a nation skilled in warfare.

Patron Weapon

  • Requirements: CL 1, Knowledge (Nobility) 1, 5 EXP

You gain proficiency in one martial weapons group of your choice, and one specific exotic weapon.

Reservoir

  • Requirements: CL 3, Knowledge (Nobility) 5, Patron Weapon, 10 EXP

You gain strength from your skill in battle. Whenever you successfully confirm a critical hit against a hostile creature, you gain 1 MP. You may only gain the benefits of this Talent against any specific creature once every 24 hours.

Eldritch Flesh

  • Requirements: CL 7, Knowledge (Nobility) 10, Reservoir, 20 EXP

You gain Medium Armor Training, as the Path of the Unbreakable Talent. This also acts as Light Armor Training, if desired. Additionally, you gain a +2 luck bonus to your AC when wearing any armor.

Empowered Blast

  • Requirements: CL 10, Knowledge (Nobility) 15, Eldritch Flesh, 30 EXP

Your Eldritch Blast gains the Keen weapon property. As usual, you must occupy a hand slot with the Blast to gain the benefits in this manner.

Ascension

  • Requirements: CL 15, Knowledge (Nobility) 20, Empowered Blast, 50 EXP

You excel at the teachings of your Patron - you gain a permanent +4 increase to your Strength, Dexterity, and Constitution ability scores.