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Archon Patron

There are few archons who would accept being the patron of a Pactmaker. They would much rather a creature come to them seeking advice in order to emulate the selflessness and righteousness they exemplify, rather than callously seeking a quick means to power. A pact is often self-serving, and inconsiderate of the moral or ethical doctrines of the patron; merely a means to an end for the Pactmaker. Therefore, many angels will only accept a pact with the understanding that this should serve as a turning point for the Pactmaker's life into one of goodness and selflessness, with the archon acting as their tutor and guide. While the character may start as any alignment, the archon will hope that in time and with their guidance, the Pactmaker will gravitate towards their ideals of order, peace and justice, ending up as Lawful Good.

Patron Weapon

  • Requirements: CL 1, Knowledge (Planes) 1, 5 EXP

If your patron is an Empyreal Lord, you gain proficiency in their favored weapon. Otherwise, you gain proficiency with Longswords.

Reservoir

  • Requirements: CL 3, Knowledge (Planes) 5, Patron Weapon, 10 EXP

Your Patron bestows power upon you for aiding others. Whenever you successfully treat the wounds of another creature through using the Heal skill or any Cure spell, you gain 1 MP. You may only benefit from this Talent once per hour.

Eldritch Flesh

  • Requirements: CL 7, Knowledge (Planes) 10, Reservoir, 20 EXP

You gain resist acid, cold and electricity 10. In addition, you are constantly under the effects of Detect Alignment [Evil], and you gain a bonus on saves against Petrification effects equal to your Secondary Casting Attribute modifier.

Empowered Blast

  • Requirements: CL 10, Knowledge (Planes) 15, Eldritch Flesh, 30 EXP

You may give your Eldritch Blasts the Holy weapon property by spending 1 additional MP per attack.

Ascension

  • Requirements: CL 15, Knowledge (Planes) 20, Empowered Blast, 50 EXP

You change fundamentally to represent your holy patron - your type changes to outsider, with the archon, good, and native subtypes. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain SR 11 + your CL against spells and spell-like abilities from evil creatures (or which possess the evil descriptor), and you gain DR 15/evil.