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Nature's Companion Talents
Below is a collection of Talents uniquely available for Companions. You may also purchase any Universal Talents for an Animal Companion, if they meet the prerequisites.
Requirements for Talents on this page list the HD, BaB, and Skill requirements for a Companion to possess. If the requirements are for your character themselves, the requirements will not list the “Companion” factor.
Forceful Charge
- Requirements: Companion BaB 3, 15 EXP
Once per round when your Companion hits an opponent with a charge attack, it can initiate a Bull Rush against that target as a Free Action. If it moves its full speed as part of the charge, it gains a +4 bonus on its combat maneuver check to resolve this Bull Rush.
Forceful Charge, Improved
- Requirements: Forceful Charge, Companion BaB 7, 15 EXP
Your Companion can bull rush a target that is up to two size categories larger than itself. If it pushes the target at least 10 feet as a result of this bull rush, it can attempt a trip combat maneuver check against the target as a free action. This trip combat maneuver provokes attacks of opportunity as normal.
Link (Ex)
- Requirements: None (Free)
You may Handle your Animal Companion, even if you lack ranks in the Handle Animal skill. You gain a +4 circumstance bonus on all Handle Animal and Wild Empathy checks towards the Animal Companion.
Share Spells (Ex)
- Requirements: None (Free)
You may cast any spell with a range of Personal as a Touch range spell on your Companion instead of yourself, and vice versa. You may cast such spells on your Companion, even if they would not normally affect creatures of the Companion's type. This Talent does not allow the Companion to share abilities that are not spells, even if they function like spells.
Sick 'Em
- Requirements: 15 Experience
As a Full Action, you may direct one or all of your Animal Companions to attack a specific enemy. The Animal Companion(s) will then chase and attack the enemy selected until you call them off as a Free Action. The animal companion(s) will only move to the nearest suitable square and roll attacks normally against the target - they will not flank or otherwise employ any tactics without you taking actions to direct them as normal.
Additionally, this Talent allows you to expend one Half Action across all of your Companions, as long as the command is the same (ie, attack, move X direction, etc.).
Wild Magic (Sp)
- Requirements: Beast Speaker, Companion HD 3, 10 EXP
Select a single specific Tier 1 or lower Spell - your Animal Companion may now be directed to cast this spell three times per day as a spell-like ability.
Upon gaining this Talent, your Animal Companion is considered to be a Magical Beast, if they were not already. You may buy this Talent up to three times.
