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Shikigami Style

Shikigami Style

While in this style, you deal damage with improvised weapons as if they were one size category larger.

Shikigami Mimicry

  • Requirements: Shikigami Style, 20 EXP

While in Shikigami Style, you can take a –2 penalty on attack rolls to treat an improvised weapon as if it had one of the following weapon special qualities until the start of your next turn: blocking, brace, disarm, distracting, nonlethal, performance, or trip. If the weapon has the fragile special quality or broken condition, you can treat it as if it had the jagged special quality. If the item is Master Worked you may add the MWK tier -1 (minimum 0) on Attack rolls or Damage rolls by spending TP equal to the MWK tier of the item. (a Masterwork +3 toolbelt would cost 3 TP and provide an Enhancement bonus on Attack rolls or Damage rolls equal to +2)

In addition, your improvised weapons deal damage as if they were two size categories larger, instead of one.

Shikigami Manipulation

While using Shikigami Style, you can treat any magical item you’re using as an improvised weapon as if it granted an enhancement bonus on attack and damage rolls equal to the item’s TU value divided by 200 (minimum +1), to a maximum bonus of +10. You may spend 5 TP to select up to the enchantment level in special effects from Magical Weapons.

In addition, your improvised weapons deal damage as if they were four size categories larger, instead of two.