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Shikigami Style
Shikigami Style
- Requirements: Catch Off Guard or Throw Anything, 10 EXP
While in this style, you deal damage with improvised weapons as if they were one size category larger.
Shikigami Mimicry
- Requirements: Shikigami Style, 15 EXP
While in Shikigami Style, you can take a –2 penalty on attack rolls to treat an improvised weapon as if it had one of the following weapon special qualities until the start of your next turn: blocking, brace, disarm, distracting, nonlethal, performance, or trip. If the weapon has the fragile special quality or broken condition, you can treat it as if it had the jagged special quality.
In addition, your improvised weapons deal damage as if they were two size categories larger, instead of one.
Shikigami Manipulation
- Requirements: Shikigami Manipulation, Use Magic Device 10, 25 EXP
While using Shikigami Style, you can treat any magical item you’re using as an improvised weapon as if it granted an enhancement bonus on attack and damage rolls equal to the item’s TU value divided by 200 (minimum +1), to a maximum bonus of +10. You may spend 5 TP to select up to the enchantment level in special effects from Magical Weapons.
In addition, your improvised weapons deal damage as if they were four size categories larger, instead of two.
