User Tools

This is an old revision of the document!


Path of the Duelist

To many, a sword is just a weapon, but to a Duelist, it is their very life. They turn humble steel into weapons capable of turning aside the most devastating attacks and rebutting with an onslaught of their own. Those that walk the path of the Duelist will excel in melee combat and defense. While swords give a Duelist their edge, even those who eschew such weapons can gain some use from this path.


Key Skills

Upon selecting the Path of the Duelist, you gain the following Key Skills:


Know thy Blade

This weapon is your life

  • Requirements: BaB 1, 5 EXP

When wielding an appropriately sized light or one handed weapon with the Blade Trait, and wielding nothing in any other hand, the weapon may gain the Agile and Duelist Traits. The Duelist Trait may not be added to a weapon in any way aside from this talent.

The Way of the Blademaster

Precision Strike

  • Requirements: Know thy Blade, BaB 3, 10 EXP

You may add your Secondary Ability Modifier to damage if wielding a weapon with the Duelist Trait.

Vital Strike

  • Requirements: Precision Strike, BaB 6, Perception 5, 20 EXP

When you Charge or use the Attack action, you may make one attack at your highest Base Attack Bonus that deals additional damage. If a a vital strike hits, it deals a bonus dice of the weapon's damage, plus your Secondary Ability Modifier (in addition to Precision strike damage).

Deadly Strike

  • Requirements: Vital Strike, Bab 11, Perception 10, 25 EXP

When you hit with Vital Strike, you deal an additional weapon damage dice and secondary ability bonus in damage.

Parry

  • Requirements: Precision Strike, BaB 4, Acrobatics 5, 15 EXP

When wielding a weapon with the Duelist trait you may parry melee attacks against you as if you wielded a shield. You may parry a number of attacks per round equal to your Prowess and they use attacks of opportunity just as a shield does

Sword in a Gunfight

  • Requirements: Parry, BaB 7, Acrobatics 8, 25 EXP

When a ranged attack is made against you, you can spend 1 TP to cut the weapon (or ammunition) out of the air, deflecting the attack so you take no damage. As an attack of opportunity, make a melee attack roll at your highest bonus. If the result is greater than the attack roll total of the ranged attack, the attack is deflected. You must be aware of the attack and not flat-footed, and you must use a weapon with the Duelist trait. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by spell effects cannot be deflected.

Counterstrike

  • Requirements: Parry, BaB 8, Acrobatics 10, 25 EXP

After a successful parry attempt you may spend 2 TP to make an attack of opportunity against the attacker you parried. If this ability is used, on your next turn when making a full attack you lose a number of attacks equal to the number of times you counterstriked, starting with the lowest attack bonus first. If this exceeds your attacks you are Staggered and Flat Footed until the start of your next turn.

One Thousand Cuts

  • Requirements: Counterstrike, BaB 11, Acrobatics 15, 30 EXP

When using counterstrike, if you exceed the number of attacks you can make in a turn you are no longer Staggered and Flatfooted, but may not take a attack that turn.

Wall of Blades

  • Requirements: Parry, BaB 6, Acrobatics 10, 20 EXP

When using the Parry or Sword in a Gunfight Talent talent, you may spend TP up to your secondary ability to gain a Parry Bonus equal to TP spent on a single parry attempt or Sword in a Gunfight Talent. You must spend this before the result of the parry is announced . This does not grant additional parry attempts, only a bonus on the Parry check.

Elusive Duelist

  • Requirements: Wall of Blades, BaB 8, Acrobatics 12, 20 EXP

If you have made a parry attempt this turn, any attacks from enemies not adjacent to you suffer a -4 penalty on the attack against you

The Way of the Battlemaster

Battle Grace

  • Requirements: Know thy Blade, Acrobatics 5, 10 EXP

You gain +4 AC and Parry bonus against attacks of opportunity when wielding a weapon with the Duelist Trait.

Bladed Advance

  • Requirements: Battle Grace, Acrobatics 8, 15 EXP

By spending 2 TP you may move up to 10ft as a Reaction if an opponent within 20ft moves. This may interrupt movement. Any movement you use with this talent is subtracted from your next turns movement.

Threatening Lunge

  • Requirements: Bladed Advance, Acrobatics 10, 25 EXP

As a swift action you spend 1 TP and count your reach as 5 ft. more for the purposes of attacks of opportunity until the start of your next turn

Perfect Footwork

  • Requirements: Threatening Lunge, Acrobatics 15, 30 EXP

As a free action you may select any number of enemies which you are aware of, and spend 2 TP per enemy selected. Until the start of your next turn, you do not provoke Attacks of Opportunity from moving through the threatened space of the chosen enemies.