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Rune Domain
In strange and eldritch runes you find potent magic.
Primus - Runemage
You never accidentally set off Symbol or Glyph spells when identifying or otherwise detecting them. Additionally, any time you would be adversely affected by a Symbol, Glyph, or any similar magic (at GM discretion), you may make a Caster Level check against the Caster Level of the effect before you are affected. If you succeed, you wrestle control of the rune, and may harmlessly discharge it, or treat the rune as your own spell (though the duration and any miscellaneous factors of the original spell remain).
Enlightenment - Runeseer
You may concentrate as a Full Round Action to see or hear through any active rune, glyph, symbol, or other applicable spell (at GM discretion) which you have cast. As long as you maintain Concentration, you gain the benefits of Clairaudience-Clairvoyance (choose one) from the “perspective” of the rune. This ability works across any distance, and even across planes, but as it is a Divination effect, lead enclosures and suitable preventative magicks block it.
Favored Spells
You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner):
