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Protection Domain

Your faith is your greatest source of protection, and you can use that faith to defend others.

Primus - Spellward (Su)

You may ward your allies against hostile magic. To ward an ally, you must know the spell you are wanting to ward them against (for example, warding against Enervation requires knowledge of Enervation). Expend the MP for the spell as a Half Action, and Touch your chosen ally - they are now immune to that spell, as Spell Immunity, for a number of rounds equal to your Caster Level. This is a Supernatural ability, and thus does not count against your normal limit of one spell per round. As normal with Spell Immunity, if the spell does not offer Spell Resistance, this Talent will have no effect.

Enlightenment - Barrier Channel (Sp)

Your Channel Energy may apply a Barrier to affected creatures instead of damaging them. The Barrier lasts a number of rounds equal to your Caster Level.

Zenith -

Favored Spells

You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner):