This is an old revision of the document!
Magic Domain
You are a true student of all things mystical, and see divinity in the purity of magic.
Primus - Hand of the Acolyte (Su)
At will, you can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. Whenever you make an attack using a melee weapon, you may choose to throw it at a range of Close (25 ft. + 5 ft./2 CL). This attack is treated as a ranged attack with a thrown weapon, except that you add your Primary Casting Attribute modifier to the attack and damage rolls. This ability cannot be used to perform a combat maneuver. You may freely use this ability as part of a Full Attack Action, but only once per turn. The weapon returns immediately after the attack is resolved.
Enlightenment - Dispelling Touch (Sp)
As an Immediate Action, you may cause the effects of a targeted Dispel Magic effect at your CL on a creature you have successfully struck with a melee attack (Hand of the Acolyte counts as a melee attack for this purpose). A creature may only be affected by this Talent once every 24 hours.
Zenith - Spellchain (Su)
You may form an Arcane Link with an ally by touching them as a Half Action. From then on, as long as you are within Long range of that ally, you may cause spells to originate from the ally's location instead of yours. For example, a Elemental Spray might erupt from your ally instead of from you, if you choose to do so at the time of casting.
Your linked ally may even deliver touch spells for you through this link, though you both must spend a Half Action in the process. Typically, this would involve you casting the spell on your turn as a Half Action, and then your ally delivering the spell with one of their own Half Actions. An ally performing this act is not treated as having breached the normal limit of one spell per turn, as they are not truly casting it.
Additionally, your selected ally may send spells through you as well in the same manner, if you and they are willing. You may link with one ally for every 5 Caster Levels you possess, but allies are not considered linked to each other.
Favored Spells
You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner):
