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Madness Domain
You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others.
Primus - Beyond Your Comprehension (Ex)
Sometimes, the horrors really are beyond your comprehension, and that's okay. You may designate a single creature which you can see as an Immediate Action, and spend a Hero Point. Upon doing so, you become immune to any mind-affecting Talents, spells, or other abilities which the creature possesses for the next 24 hours. However, you also automatically fail any Knowledge (INT) or Sense Motive (WIS) checks made regarding that creature or its abilities for the same duration.
Enlightenment - Channel the Tapestry (Sp)
Whenever you Channel Energy, you may spend 1 additional MP to Channel the Tapestry. Creatures hit by this channel witness what lies beyond the veil, and most are not prepared for it. The Channel itself creates a brief area of Darkness within its area of effect, which dispels any Light spells of your Caster Level or lower.
The distorted screams and the choking blackness causes all creatures in the area to become Shaken and Sickened. If the creatures within the area fail to save against your Channel, they are Nauseated instead. These effects last for one round per Caster Level.
Zenith - Fearful Feast (Su)
You revel in terror of others before the might of your god. For every creature within Close range of you suffering from a Morale Penalty, you gain 1 Barrier per HD of the affected creatures. You immediately lose this Barrier if a creature suffering from such a penalty dies or shakes it off. Additionally, you may free their minds yourself, if so desired:
By spending 5 MP, you may free any number of creatures within Close range from you from any ongoing Morale Penalties, which immediately ends such effects upon the creatures (even if you did not cause it). This process is damaging to the mind, however, and thus creatures freed in this manner suffer damage as the following:
| Morale Penalty | Damage Dice |
|---|---|
| Shaken | d4 |
| Terrified | d6 |
| Panicked | d10 |
You inflict a number of damage dice equal to your Caster Level, and the creatures are immediately freed from any ongoing Morale Penalties when this occurs. However, this does not render them immune to new effects.
Favored Spells
You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner):
