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Madness Domain

You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others.

Primus - Vision of Madness (Sp)

You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to ½ your caster level (minimum +1) and a penalty to the other two types of rolls equal to ½ your caster level (minimum –1). This effect fades after 3 rounds. A creature cannot be affected by this ability more than once every 24 hours.

Enlightenment - Aura of Madness (Su)

You can emit a Close range (25 ft. + 5 ft./2 CL) aura of madness for a number of rounds per day equal to your caster level. Enemies within this aura are affected by Confusion unless they make a Will save with a DC equal to 10 + ½ your CL + your Primary Casting Attribute modifier. The confusion effect ends immediately when the creature leaves the area or the aura expires. Creatures that succeed on their saving throw are immune to this aura for 24 hours. These rounds do not need to be consecutive.

Favored Spells

You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner):