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Luck Domain
You are infused with luck, and your mere presence can spread good fortune.
Primus - Leave It To Luck (Ex)
You are capable of accomplishing incredible feats…of both success and failure. Any time you would normally roll a d20, you may instead roll 1d2. On a 2, the result is treated as a natural 20, and on a 1, the result is treated as a natural 1. You may do this for any roll of your choice as a non-action.
Enlightenment - Fortune's Favored (Ex)
You have a way of twisting fate around everyone who gets close to you. You may designate a number of allies equal to your Secondary Attribute Modifier by spending 1 hour of time. Upon doing so, you and those allies become intertwined in fate - all members of the group who possess physical line of sight to one another may freely share their Hero Points in a communal pool. Joining the group is completely voluntary, and thus a creature may never be forced to share in this way by any means.
Zenith - The Time You Almost Caught Me (Su)
Whenever you spend a Hero Point to reroll a check, you may add 20 to the result instead of 10. This effectively means that your minimum check when spending a Hero Point is 21.
Secondly, any time you burn a Hero Point, roll 1d20 - on a 20, it is not consumed. You may not use Leave It To Luck on this roll.
