Law Domain
You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Primus - Fist of the Law (Su)
Enlightenment - Orderly Combat (Su)
As a Swift Action, you may spend 3 MP to designate one enemy within Medium range as your opponent. For a number of rounds equal to your Caster Level, or until one of you falls unconscious, you and your selected opponent have the followed forced upon you:
- You may only move towards your opponent for the duration of the Orderly Combat.
- You may only attack your opponent - hostile effects, including area of effect abilities or spells, only manifest on your opponent.
Enemies or allies attempting to interfere with the Orderly Combat by affecting the participants must make a Will save to do so.
Zenith - Channel Inevitability (Sp)
You may spend 5 MP to channel pure axiomatic energy from your god. For a number of minutes equal to your Caster Level, you gain the benefits of the following spells:
In addition, you may place your hand on a creature for 1 minute to implant a Mark of Justice while under the effects of this Talent. The Mark acts as Bestow Curse, but it only activates under a specified contingency of your choosing. Typically the contingency is upon breaking a certain rule or committing a specific crime, but you may freely choose any condition. A creature inflicted with this Mark receives no save against the Curse, if it is activated. This process is easy to interrupt, and thus a creature must be willing or sufficiently restrained to prevent interruption.
The Mark is permanent, but may be removed by Break Enchantment or Remove Curse, but only if the Caster Level of either spell is greater than your own.
