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Good Domain

You have pledged your life and soul to goodness and purity.

Primus - At Any Cost (Su)

You may push through impossible odds to put an end to evildoers. To use this Talent, select an Evil creature who you can see. As a Swift Action, you may spend one Hero Point to resolve to bring them down - for the duration of combat you become immune to negative status conditions and any other non-damage effects, including those incurred from excessive Wound damage and similar. Keep a tally of such effects targeting you, as when you or the selected evildoer fall unconscious, all negative conditions instantly take effect.

Enlightenment - Defend the Meek (Ex)

You become vigilant in your protection of others in the fight against evil. You may protect allies within your Move Speed as an Immediate Action, as Bodyguard - you must move to a location adjacent to the ally as part of this action. If you are protecting an ally from an Evil creature, you get a bonus on any Parry attempts to do so equal to your Primary Casting Attribute modifier.

Zenith - Weapon Against Evil (Su)

As a Swift Action, you may spend 5 MP to call upon your god to ignite your weapon with divine strength against evil. Your weapon's damage changes to Holy, and is treated as Silver for the purpose of overcoming Damage Reduction. You may Parry spells with this weapon, as long as the spell possesses the [Evil] descriptor, or if it is cast from an evil creature of any kind - you may parry up to your Secondary Attribute Modifier per turn with this effect.

The weapon sheds a holy light, which makes Evil aligned creatures Shaken if they are within 30 ft. of you, even if they would normally be immune to such effects (such as a mindless undead). Evil creatures hit by this weapon take an additional amount of holy damage equal to half your Caster Level.

This effect lasts for one round per Caster Level. Evil outsiders killed by a weapon under this effect risk permanent death, as if they died in their native plane.

Favored Spells