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Glory Domain
You are infused with the glory of the divine, and are a true foe of the undead.
Primus - Glorious Confidence (Su)
You radiate with divine confidence, and gain immunity to the Shaken condition. You may spend 3 MP as a Swift Action to increase this radiance (typically in the form of a halo), which provides you with immunity to Fear for a number of rounds equal to your Caster Level.
Enlightenment - Rousing Speech (Sp)
Zenith - Ride Now! (Su)
Whenever you use the Charge action, you ignore difficult terrain, you ignore any magical hindrances to your movement (even Wall spells or ongoing effects which you have failed to save against), and you gain 10 ft. bonus movement speed per Caster Level you possess. When you reach your Charge destination, a glorious burst of sunlight erupts around you, inflicting 1d6 points of holy damage per Caster Level to non-allies in a 30 ft. radius around you (this otherwise acts as Sunburst).
Finally, any allied creatures may Charge with you, as an Immediate Action, as long as they are within 100 ft from where you began. They gain the same benefits as you, if they choose to do so, but they do not create a Sunburst effect as you do.
Favored Spells
You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner):
