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Community Domain

Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.

Primus - Binding Ties (Su)

At will as a Swift Action, you may touch a creature and remove one Condition affecting the creature by transferring it to yourself. The creature must be willing for you to do so. All effects of the condition, such as the save DC and the remaining duration, are instantly transferred to you. Additionally, the creature selected with this ability is immune to the transferred condition for a number of rounds equal to your Caster Level.

Enlightenment - Unity (Sp)

As a Full Action, you may designate one creature for every two Caster Levels you possess to join in Unity. From then on, you know the following regarding that creature:

  • Their exact Hit Points
  • Whether or not they have any negative Conditions
  • The cardinal direction to them

Creatures designated in this manner may send one message to anyone else in your designated group once per day - this functions as Whispering Wind. The wind will always travel to the creature's exact location at the time of casting (but like any whispering wind, it is not possible to track on the way there). If a creature moves between the time of casting and the message's arrival, they will miss it.

The knowledge imparted to you about the designated creatures through Unity only functions if they are on the same plane as you, and is impeded by things which would normally block divination, such as Antimagic, lead, and other such impediments. This Talent's effects are only suppressed in such areas, unless the creature benefiting from it is subject to a targeted dispel.

Zenith - All Together (Su)

As a Full Action, you and any number of creatures may join hands in Fellowship to share expendable resources. This includes Hit Points, Hero Points, Mana, and Martial Tactics Pool points. No such resources may be generated from use of this Talent, only redistributed to others. The possessor of this Talent must always be in the Fellowship, even if they are not giving or receiving any resources.

Whilst joined, creatures in the Fellowship may freely transfer the listed resources amongst one another, with each such exchange taking one Full Action from all those involved. Creatures in this Fellowship are Helpless and automatically fail Perception checks, but any creature may leave the Fellowship at any time as an Immediate Action.

Favored Spells

You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner):